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Posted by Puybaret at Nov 19, 2010, 7:24:06 AM
Re: Sweet Home 3D 3.0
timcurran, maybe you have a problem with your installed version of Java.
Sweet Home 3D version 2.6 could work independently if you install it from its installer since the installer provides an internal dump of Java.
On what system do you work?
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Emmanuel Puybaret, Sweet Home 3D creator

Posted by chipmaster at Nov 19, 2010, 10:44:06 AM
Re: Sweet Home 3D 3.0
Puybaret, I have the same error as timcurran. After install or when try to run installed aplication I get error (see image). My friend has also the same problem.

System: Windows XP x86



Click to Details -> Exception tab

java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.eteks.sweethome3d.SweetHome3DJavaWebStartBootstrap.main(Unknown Source)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.sun.javaws.Launcher.executeApplication(Unknown Source)
at com.sun.javaws.Launcher.executeMainClass(Unknown Source)
at com.sun.javaws.Launcher.doLaunchApp(Unknown Source)
at com.sun.javaws.Launcher.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.eteks.sweethome3d.SweetHome3DBootstrap.main(Unknown Source)
... 14 more
Caused by: java.lang.NullPointerException
at java.util.Arrays.sort(Unknown Source)
at com.eteks.sweethome3d.SweetHome3D$AutoSaveManager.readRecoveredHomes(Unknown Source)
at com.eteks.sweethome3d.SweetHome3D$AutoSaveManager.<init>(Unknown Source)
at com.eteks.sweethome3d.SweetHome3D$AutoSaveManager.<init>(Unknown Source)
at com.eteks.sweethome3d.SweetHome3D.init(Unknown Source)
at com.eteks.sweethome3d.SweetHome3D.main(Unknown Source)
... 19 more

Posted by Puybaret at Nov 19, 2010, 11:35:59 AM
Re: Sweet Home 3D 3.0
Thank you for this log. I fixed this bug yesterday but didn't realize it could prevent the program from running for users who never tried the beta.
I just released the beta 17 that contains the fix of this bug and other minor ones. It contains also updated Czech and Polish versions. smile
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Emmanuel Puybaret, Sweet Home 3D creator

Posted by Puybaret at Nov 19, 2010, 11:42:52 AM
Re: Sweet Home 3D 3.0
By the way, chipmaster, kudos for your desktop layout !!! laughing
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Emmanuel Puybaret, Sweet Home 3D creator

Posted by hansmex at Nov 19, 2010, 12:18:42 PM
Re: Sweet Home 3D 3.0
Emmanuel,

Is it correct that the beta 17 is called beta 16 in the About window?

Hans
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Hans

new website - under constuction
hansdirkse.info

Posted by chipmaster at Nov 19, 2010, 12:28:34 PM
Re: Sweet Home 3D 3.0
Thank you Puybaret! How can I associate sh3d extension with beta on windows?
Hansmex, I see Beta 17 in the About window.

Posted by hansmex at Nov 19, 2010, 12:34:15 PM
Re: Sweet Home 3D 3.0
Emmanuel, Chipmaster,

My version NOW says beta 17 also, but I had to delete the old icon and download it again, even though the beta 16 on starting did a big download.

Hans
----------------------------------------
Hans

new website - under constuction
hansdirkse.info

Posted by timcurran at Nov 19, 2010, 12:46:55 PM
Re: Sweet Home 3D 3.0
Yep, that was the problem. Beta 17 works for me.

Thanks, Emmanuel.

Posted by chipmaster at Nov 20, 2010, 12:30:46 AM
Re: Sweet Home 3D 3.0
When floor(ceiling) texture/color and ground(sky) texture/color are different and door_elevation=0 (or door_elevation+door_height=wall_height) then doorstep (upper doorstep) has ground (sky) texture/color as in picture



If I increase door_elevation (or wall_height for upper doorstep) by 1 millimeter then picture is fine.

Emmanuel, maybe it's better to have 1 millimeter elevation as default for all doors/openings?

Posted by hansmex at Nov 20, 2010, 1:32:01 AM
Re: Sweet Home 3D 3.0
Chipmaster,

Most probably this "problem" is not a problem.

Try this, and do it exactly in this order:
- draw you walls
- insert your doors
- draw your floor

If you do things in this order, the door makes a hole in the wall, and the floor fills half that hole.
If you first draw the floor, and then insert the doors, the floor isn't adapted to the inserted door, and the ground colour or texture is visible.

Hans
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Hans

new website - under constuction
hansdirkse.info

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