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YGYL
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Re: Sweet Home 3D 6.0

Great work!!!!!!

I have an idea.
Can allow the furniture library to support the merging of multiple objects to form a new 1 object without increasing the file size of the furniture library
For example, multiple identical chairs and a dining table are grouped together.A variety of placement and color matching,File space occupying only 1 chairs and 1 tables
[Aug 13, 2018, 8:59:30 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
rontant
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Re: Sweet Home 3D 6.0

I ran this beta version before on my Win 10 machine. Now it won't run anymore. Here is the log content:

Java Web Start 13.0.2.0
Using JRE version 10.0.2+13 Java HotSpot(TM) 64-Bit Server VM
JRE expiration date: 16/11/18, 12:00 AM
User home directory = C:\Users\Xxxxx
----------------------------------------------------
c: clear console window
f: finalize objects on finalization queue
g: garbage collect
h: display this help message
m: print memory usage
o: trigger logging
p: reload proxy configuration
q: hide console
r: reload policy configuration
s: dump system and deployment properties
t: dump thread list
v: dump thread stack
0-5: set trace level to <n>
----------------------------------------------------
Warning: Java Web Start and Java Plug-in are deprecated and will be considered for removal in a future Java release. Please contact the developer of this content "PUYBARET EMMANUEL" and request an update for this program.
Insecure property: (com.eteks.sweethome3d.deploymentInformation, Java Web Start) specified in unsigned jnlp file will not be set.
Insecure property: (com.eteks.sweethome3d.applicationId, SweetHome3D#JavaWebStart) specified in unsigned jnlp file will not be set.
[Aug 13, 2018, 12:48:31 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 6.0

I’m not sure it can run with Java 10. Could you uninstall Java 10 and try with Java 8?
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Emmanuel Puybaret, Sweet Home 3D developer
[Aug 13, 2018, 1:43:44 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
rontant
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Re: Sweet Home 3D 6.0

I’m not sure it can run with Java 10. Could you uninstall Java 10 and try with Java 8?


Yes, I uninstalled Java 10 and tried Java 8. It works but the photo rendering option is now broken. I'll stick to 5.7 for now.
[Aug 14, 2018, 1:03:47 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 6.0

Today, the Beta 5 brings the following features:
- A new indicator displayed in the middle of the selected wall to easily change its arc extent without the need to guess the right angle.



This should make it easier to create walls with smooth transitions, for example to create garden areas or round swimming pools.

- The ability to enter texts on multiple lines with options to align them.



When text alignment is set to Left, the rotation center will be at bottom left of the selected text, and when text alignment is set to Right, the rotation center will be at its bottom right.

- New Plan > Flip horizontally and Plan > Flip vertically menu items to flip the selected items around a vertical or horizontal axis. I hope you'll agree with the logic programmed to compute the symmetry of texts and furniture/room labels.

As announced previously, I also forced the encoding of exported CSV files to UTF-8 on all systems.
Finally, I tried to optimize how 3D walls are updated when doors and windows are changed, and slowdowns should be less present in case of a complex home with many walls and doors and windows.
----------------------------------------
Emmanuel Puybaret, Sweet Home 3D developer
[Sep 2, 2018, 5:50:39 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Sweet Home 3D 6.0

Thanks for great, new features. Multiple line text will be very useful.

So far there have been no problems with the beta versions, but then, you really have added lots of stuff to consider smile All nice. Head still spinning with all the new .obj group names. Will take some time to digest and test.

ok
[Sep 5, 2018, 4:30:17 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 6.0

Tonight, the Beta 6 fixes two old problems reported by Ceciliabr and Okh:
- it fixes how objects very close and very far are displayed in Sweet Home 3D.
- it also fixes how sky texture are displayed in the 3D view, in such a way it now shows the same image in SunFlow rendering engine, as (logically) requested here. Compared to previous versions, this fix will display sky textures a little differently in the 3D view, and I hope you won't mind this change.



Okh and ndorigatti, I hope you'll be able to test .obj modifications to handle openings. Don't hesitate to request some help.
----------------------------------------
Emmanuel Puybaret, Sweet Home 3D developer
[Sep 5, 2018, 9:32:50 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
YGYL
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I have tested it.

I have tested it.
5.7 sky box algorithm is wrong.
6.0B6's sky box algorithm is correct.
But 5.7 can support 16K sky box Texture.(17430X4322 pixel)
6.0B6 can only support 8K sky box Texture.
8K's sky box is not clear enough.Need to support 16K

https://overpic.net/viewer.php?file=x2c6aem43yv1zifyu2p.png



5.7 sky box algorithm is wrong.

https://overpic.net/viewer.php?file=xy4ad7ef4exdygqzm85wn.png



6.0B6's sky box algorithm is correct.

https://overpic.net/viewer.php?file=xee7jyye2ba21y635.png



6.0B6 Do not support 16K sky box Texture.

https://overpic.net/viewer.php?file=xytp4ekdkit6kyenk4pd.png


Partial panorama
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[Edit 1 times, last edit by Puybaret at Sep 6, 2018, 9:00:56 PM]
[Sep 6, 2018, 7:17:55 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
YGYL
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Re: Sweet Home 3D 6.0

Scan panorama Like this
[img]https://img.overpic.net/thumbs/8/s/i/x8sind7gr8pvf7edzshq9_s.png[/img]
This picture is 220 degrees.
Set the arc wall to 220 degrees.
Set the texture to the appropriate size

----------------------
However,in Sweet Home 3D. the radian of the wall should not exceed 270 degrees. I hope the author can change to 360 degrees.
[Sep 6, 2018, 8:06:55 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 6.0

Thanks for your tests.
I wouldn't worry about the large image you couldn't render. It's probably because you launched SweetHome3D.6.0.beta.jnlp with javaws.exe 32 bit. If you run it with javaws.exe 64 bit, it won't fail.
----------------------------------------
Emmanuel Puybaret, Sweet Home 3D developer
[Sep 6, 2018, 9:07:54 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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