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Miker777
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Re: Export to HTML5 plug-in

Hi, just tried this, using mozilla firefox, and found it very easy to use, the detail in the image actually seemed slightly better. Spotted more flaws sad . Nice work Puybaret. smile
[May 11, 2016, 3:21:19 PM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
Pixelwizard
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Re: Export to HTML5 plug-in

just for the ones with problems to load and test local files...at apachefriends.org you can find a complete webserver. in one package. you can also install as many cms you like. this will allow you also to develop some plugins for typo3, wordpress etc. and last but not least...great, great work. this plugin was the missing link to my specific project and guess it will make many, many things easier. basically i guess, if someone is able to manage it, it should be possible to create a fallback just for the reason of the device memory. raw idea is just to display four pngs with the view of model instead of the canvas. maybe the plugin can manage this in the future also.
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[May 19, 2016, 4:59:24 AM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Export to HTML5 plug-in

Thanks for your feedback smile

it should be possible to create a fallback just for the reason of the device memory.
Pixelwizard, if you have some information about this fallback, please give it, because as far as I know, there's no way to prevent a crash when memory is missing in JavaScript at the moment.
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Emmanuel Puybaret, Sweet Home 3D developer
[May 19, 2016, 2:27:59 PM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
Pixelwizard
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Re: Export to HTML5 plug-in

for sure i will, but actually i'm busy for the next weeks. was just a raw idea, just following a plugin for typo3 i just checking out for possible modification. but just following this idea, i thought about to identify the devices memory by a short script, then compare to the file size and memory usage. the pngs from four directions might be generated during export, basically same way when exporting plan to pdf with 3dview. once the pngs are there, th e js might be able to select automatically what to display, the model or the pictures. this will also reduce the load of files on mobile devices. i guess this might be better managed by common cms, because when i remember correctly, some of them support this by supporting responsive delivery of files more or less automatically. by the way, also for mobile devices (android) there is a webserver. is called ksweb. setup is easy, configuration might be a little bit tricky. so spent a little bit of time. but i was able to install wordpress as cms to it on my samsung galaxy tab4 with it. let me see what i can do, because this is exactly what i might need for my project. for may needs, i might be more orientated to a solution for typo3, but i will keep in mind to find a way which allows an independent solution, so that this will be hopefully one single package which could be used on any stage. to my needs, it must be finally responsive, which also means the canvas and the model needs this features. anyway, html5, javascript and css will do the job. ;)
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[May 20, 2016, 5:00:27 AM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
lcgamboa
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Re: Export to HTML5 plug-in

Hi Puybaret,

Great job with HTML export plugin!
In the future, the HTML viewer will support lighting?
The Home.xml format will be changed?
The Home.xml is a best point of start for import sweethome3d houses in others softwares. I have made a python script that read Home.xml and inport the house in blender. I use blender render and blender game engine to interact with the house because the light support. But the light definition in Home.xml don't have the light power value, it's possible to include this field in the next version of plugin?

Thank you for sweethome3d, it is the best house editor!
[Jun 3, 2016, 3:28:08 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Export to HTML5 plug-in

I'm glad you found some use for the Home.xml export. Do you plan to make your script available to the public? That would be a nice way to import a home in Blender with lights.

I don't know whether the HTML viewer will support some lighting, but you can already get in Home.xml file the light information you look for by changing some flags in the plug-in source code included in the sh3p file (or reusing plug-in classes in an other plug-in). The easiest way should be to remove HomeXMLFileRecorder.INCLUDE_VIEWER_DATA flag (and HomeXMLFileRecorder.REDUCE_IMAGES if you don't want images to be resized) in the getHomeRecorder method the end of the ExportHTML5PluginAction inner class of com.eteks.sweethome3d.plugin.exporthtml5.ExportHTML5Plugin. Then, rebuild the plug-in with the help of Plug-in developer's guide.

The XML format of Home.xml shouldn't change in the future, it will even become part of the updated format of Sweet Home 3D files. In the coming versions 5.x, the idea is to include the Home.xml file along with the existing Home Java serialized entry in .sh3d files + the ability to parse both entries even if they describe the same com.eteks.sweethome3d.model.Home instance. Then probably in versions 6+, the default Sweet Home 3D files will have a .sh3x extension and use a file format that will contain a Home.xml entry but no Home entry, to avoid slowing down Save operation. This transition will help users to read .sh3x files even with Sweet Home 3D version 5.3 and superior. Of course, the ability to read Home Java serialized entry included in .sh3d files will be kept to be able to read all files made with previous versions of Sweet Home 3D.
The XML writer added to Sweet Home 3D 5.3 will be very close to the one in Export to HTML5 plug-in, using the same elements and attributes syntax when its INCLUDE_VIEWER_DATA flag is not set. Why only "very close" and not "the same as"? Because the plug-in needs to simplify the exported data to match SweetHome3DJS features, i.e. its inability to read 3D models at 3DS and DAE format as well as to compute walls and rooms in 3D. Quickly said, at the moment, the plug-in is "only" able to read 3D models at OBJ+MTL format listed in Home.xml and place them at the good location. Walls, floors, ceilings, holes in the ground and 3D labels are all precomputed by the plug-in in the HomeStructure/Home.obj entry which is displayed as one 3D object by SweetHome3DJS. This structure file and exporting only in OBJ format is not needed in Sweet Home 3D itself, that's why its XML writer will not perform these operations but will keep the same XML syntax, except for the structure attribute of the home.
From the various tests I run with Blender, it seems that Blender supports better OBJ+MTL format than 3DS and DAE formats (but maybe it was improved recently). Blender is of course unable to compute in 3D the walls and rooms of a Sweet Home 3D file. So I guess that the format I chose for SweetHome3DJS is the best choice for Blender too, and you would prefer that the way 3D models and home structure are exported won't change! I'll keep that in mind and if needed I'll create an other Export to XML + OBJ plug-in. That could even become a Save option in Sweet Home 3D if this format becomes really useful for many people. Keep also in mind that DAE/Collada format is also able to store lights, so if you need only OBJ files + lights, it could be more logical to add Export to DAE format option (even if this will require more work from me).
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Emmanuel Puybaret, Sweet Home 3D developer
[Jun 3, 2016, 10:39:56 AM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Export to HTML5 plug-in

..In the coming versions 5.x, the idea is to include the Home.xml file along with the existing Home Java serialized entry in .sh3d files...
Does this mean the .sh3d file will contain all files needed by the export to html javascripts for the canvas? ok
[Jun 3, 2016, 11:33:55 AM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
lcgamboa
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Re: Export to HTML5 plug-in

Of course, I will distribute the script in GLP, when a finish it. (there are some bugs to fix yet)

I asked about lighting support in HTML viewer because the webgl has support to it. There are some nice examples of webgl lighting on the web.

Looking the plugin code, I think that remove HomeXMLFileRecorder.INCLUDE_VIEWER_DATA flag, only for HomeLight in my case, will solve the problem.

About the SweetHome3DJS and SweetHome3D XML format is exactly what had thought.

I agree that SweetHome3DJS XML format (added with the lamp color and power ) plus the obj+mtl files is the best choice for blender export.

About export in DAE/Collada format for now I think you should focus on sweethome 3d. After you import the file XML+obj+mtl in blender(or other software) they can be converted to other formats.

Thank you for the help.
[Jun 3, 2016, 4:02:41 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Export to HTML5 plug-in

Does this mean the .sh3d file will contain all files needed by the export to html javascripts for the canvas?
It's one of my goals at the end, but that requires to port to JavaScript the classes DAELoader, Max3DSLoader for DAE/3DS support, and Wall3D, Room3D,Ground3D and other model classes to manage the structure of a home. Porting these 5000 lines of code will require probably two weeks of work and will avoid to use the Export to HTML5 plug-in, but without adding any new feature to the end user.
I wonder if it wouldn't be better to be able to add and arrange furniture in the plan first. This second task requires more work but would bring some nice features in SweetHome3DJS...
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Emmanuel Puybaret, Sweet Home 3D developer
[Jun 3, 2016, 7:09:29 PM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Export to HTML5 plug-in

Absolutely. But as an end goal for some time in a distant future, it would be nice if the (super great) HTML export could use standard .sh3d files. But urgent, not at all. The HTML export works very nicely as is.
[Jun 3, 2016, 7:51:20 PM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
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