France
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Re: Apartment project with lighting by invisible hemispheres. I continue advertising
You'll find this light source in the LightShapes.sh3f furniture library explained in the blog article about Sweet Home 3D 7.0.
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Emmanuel Puybaret, Sweet Home 3D developer
Russia
Joined: Aug 13, 2022
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Re: Apartment project with lighting by invisible hemispheres. I continue advertising
I've simplified the lighting even more. I placed multicolored hemispheres 110x110x254cm with a capacity of 2.5% in the room. The separation from the floor is 7cm, from the ceiling is 3cm (ceiling height is 264cm). Wider hemispheres give a more even illumination of the ceiling, even with a rare arrangement of hemispheres. On the street, at the level of the upper edge of the windows, I placed blue spheres stretched horizontally, wider than the size of the window. The size of these spheres is 300x65x65cm, the power is 30%. And that's it! No panels. Only chains of orange balls for diode illumination. If there are no heavy models in the room, then as 2000x1500 a picture with a good realistic view is loaded for 6-9 hours. It all depends on the severity of the models that fall into the frame. Hemispheres can be safely placed as you like, intersect walls and objects - nothing appears at low power, everything is smooth, without spots (only you need to put YAFARAY). Experimented with a new way of textures for the sofa and armchair. If you take any texture of the desired overall color and assign a texture scale of 1-2% in furniture, then you get an even CORDUROY in color. A good way to get furniture without strange stains and in an interesting material.