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SeppoV12
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Build first, model then?

Build first, model then?

No sense, but just this is what happened with our woodshed.
Shed was built 2004, years before I was aware of SH3D. Modeling with SH3D started 2014 and those models were very technical and simple.
After years I have seen great models of machinery, landscapes with complex terrains and fantastic use of lights and illumination.
All this motivated me when I started modeling our woodshed.

This first picture show what i try to model.




Now: winter is coming to Finland, first show has fallen and partly molten away, bay is almost frozen, alder (Alnus glutinosa) drop its leaves long after birch has done that. Moon is high in the southern sky..



That modeled picture uses many parts that I have taken from 3D Warehouse, modified them or used unmodified. Some textures are also taken places like Sketchup Textures.
I have taken those parts/textures away from the model that I want to share.

Link to model here,
backgroud picture (photo taken by me)
and finally location of this exotic place, Ääristenlahti: 62°41'51.2"N 28°07'03.3"E

Many thanks for those great stories, fantastic pictures and great guides!
I will continue exploration in the world of illumination, textures and landscapes (Shire (!), lands of northern lights and so on).

Seppo
[Nov 1, 2019, 7:20:29 PM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
VeroniQ
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Re: Build first, model then?

So beautiful and peaceful! Congratulations.
[Nov 1, 2019, 10:01:43 PM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
bdfd
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Re: Build first, model then?

Hi Seppo,

Excellent ! applause

The same scenery at noon in summer should be great !
.
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Asus TUF Z390 , Intel Core i9-9900K (3.6 GHz) , Chipset Z390 Exp, RAM 32 Go DDR4 3000 Mhz, SSD M.2 512 Go + HDD 3 To,
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[Nov 2, 2019, 6:05:42 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Mike53
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Re: Build first, model then?

I really like this Seppo, 1 of enkonyito's unvisible light panels could help to lengthen and give direction the shadows. Nice work.
[Nov 3, 2019, 10:29:07 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
SeppoV12
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Re: Build first, model then?

Thanks for the tip Mike. I will try that panel ligt and try to avoid multiple shadows caused by many light sources.
Darkness covers some of them..

("hello darkness, my old friend..")
[Nov 4, 2019, 8:12:28 AM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
SeppoV12
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Re: Build first, model then?

Picture of woodshed in summer at noon.

Boat is moved near waterline, oars taken from shelter and electric outboar with batteries now ready to use.
Background picture a bit hazy because day it was taken (at the beginning of June in Rantasalmi) was very warm.



More about details:
- only one light source used (sun)
- textures at log ends now visible
- log end texture downloaded here: https://www.sketchuptextureclub.com/textures/...s/wood-logs-texture-17400
- log end texture is added to my textures library and used with these settings



- texture of log itself is SH3D texture Dark wood log but stretched about 5 times longer
- that stretched texture is used with these settigs



Angle is not 90 degrees because small deviation give impression of naturally grown, a bit twisted wood.
Together with scaling of 300% this texture help to create cracks like in the dried wood.

Electric outboard motor (Torqeedo and batteries created by 'artisan') found from 3D Warehouse .
After download I edited them and saved separately in .DAE-format with free version of SketchUp 2017.

In the future i try to use landscape in these pictures.
Also use of enkonyito's panel lighting is in my study list.

Back to the winter picture: snowy tree on the left was taken from Veronique's guide of ChaletInScenery.sh3d
Thank you, Veronique!
[Nov 12, 2019, 12:39:36 PM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
Xiste
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Re: Build first, model then?

This first picture show what i try to model.
Tried and succeeded!

Good job!

Xiste
[Nov 17, 2019, 1:12:00 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
MichaelN
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Re: Build first, model then?

How do you created the landscape?
[Nov 17, 2019, 1:23:40 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
SeppoV12
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Re: Build first, model then?

In fact there is no real landscape crying . No slope, hills or any other height differences. I have just tried to hide that flatness with bacground picture and putting trees, shed and boat in proper places.
Adopted this idea from How to add a scenery around your home.

I have to study landscape techniques discussed for example in thread Terrains And Lanscaping.
Long way to go!
[Nov 18, 2019, 2:44:19 PM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
bdfd
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Re: Build first, model then?

Great scenery !

applause
.
----------------------------------------
SH3D 6.4.2 and nothing else - W10 64b
Asus TUF Z390 , Intel Core i9-9900K (3.6 GHz) , Chipset Z390 Exp, RAM 32 Go DDR4 3000 Mhz, SSD M.2 512 Go + HDD 3 To,
MSI GeForce RTX 2080 8Go
[Dec 7, 2019, 8:46:31 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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