Joined: Oct 30, 2018
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Problem with "Hole" Visibility while Import
Hello Dear Forum, im stil using sh3d for a while. Now i have a problem with the "hole"-visibility from objects. Using sh3d 5.7, today update to 6.0 - same problem.
1) 1st Hole - with Rounded Door from BuildIn Library 2) 2nd Hole - with WallOpeningInvisible 3) Red Arc - Rounded Door from Build-in-lib export to *.obj then reimport with door/window
At that moment the object is included in the wall, the hole is going lost? Same when i include it in the "Invisible Wall". This is happening with every Objects i import.
See the screenshot here:
I spent a couple of hours to find a solution, but i didn't find helpful informations.
Any ideas what i'm doing wrong, or what's wrong? Thank you for help. Peter
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[Edit 1 times,
last edit by Puybaret at Oct 30, 2018, 1:53:38 PM]
France
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Re: Problem with "Hole" Visibility while Import
Why exporting / reimporting models found in the default catalog? You'll lose their cutout. You should just use the models in the furniture catalog.
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Emmanuel Puybaret, Sweet Home 3D creator
Romania
Joined: Apr 24, 2014
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Re: Problem with "Hole" Visibility while Import
For a few versions ago is more simple. e.g. The straight way
---------------------------------------- A computer program does what you tell it to do, not what you want it to do. Murphy's Law When all else fails, read the instructions. Murphy's Law If you don't like "AS IS", DIY. Dorin's law
Romania
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Re: Problem with "Hole" Visibility while Import
Update
---------------------------------------- A computer program does what you tell it to do, not what you want it to do. Murphy's Law When all else fails, read the instructions. Murphy's Law If you don't like "AS IS", DIY. Dorin's law
Switzerland
Joined: Aug 31, 2017
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Re: Problem with "Hole" Visibility while Import
@dorin - WTF! How did you create this SVG-path? I always spend hours for creating a simple cutout for my boats and it would take my hole life to create a cutout like this one in your picture!
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Pascal
Romania
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Re: Problem with "Hole" Visibility while Import
Well, when You have a hammer over head You make a hole instantly. Now the steeps: 1. Peeve Your wife. 2. Export the mannequin as object; import as door 3. Insert it in a straight single (not splinted) wall. Will make the cut over contour. 4. Modify furniture -> Modify texture -> select all -> Invisible ->OK NOTE: It don't work on angled or curved walls even for simple forms.
---------------------------------------- A computer program does what you tell it to do, not what you want it to do. Murphy's Law When all else fails, read the instructions. Murphy's Law If you don't like "AS IS", DIY. Dorin's law
Switzerland
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Re: Problem with "Hole" Visibility while Import
hmm... I haven't thought it's as simple as this. It seems I'm often thinking to far... But I'm not sure if I can adapt this solution to my problem...
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Pascal