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Re: Photo rendering test
Thank you all for your participation! Choice 2: 4/4
@hansmex
I love the light panels!
Nice to know it.
@Ceciliabr
Will you include custom intensity?
The PhotoRenderer class calculates the power of light based on the area of the room. To have a customizable intensity, it would be better to add a light power option in the room modification panel like lights. Otherwise, we can divide the ceiling of the room into several small to decrease the intensity or distribute lighting.
The automatic addition of a light panel as a ceiling light will be available for the next version of SH3D in case there are changes in the source files needed by the plug-in.
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last edit by enkonyito at Jun 22, 2018, 7:41:35 PM]
Joined: May 28, 2015
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Re: Photo rendering test
To have a customizable intensity, it would be better to add a light power option in the room modification panel like lights.
Here's what it gives in a derived version.
To add this feature, I modified 4 source files (RoomPanel.java, RoomController.java, Room.java and PhotoRenderer.java). The main constraint is that for each update of Sweet Home 3D it will be necessary to create a corresponding derived version (SH3D-version_derived.jar).
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last edit by enkonyito at Jun 26, 2018, 2:11:05 AM]
Western Europa
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Re: Photo rendering test
To have a customizable intensity, it would be better to add a light power option in the room modification panel like lights.
Here's what it gives in a derived version.
To add this feature, I modified 4 source files (RoomPanel.java, RoomController.java, Room.java and PhotoRenderer.java). The main constraint is that for each update of Sweet Home 3D it will be necessary to create a corresponding derived version (SH3D-version_derived.jar).
Hi enko,
Bravo !
Included in the nextly 5.8, we hope ! .
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SH3D 6.4.2 and nothing else - W10 64b Asus TUF Z390 , Intel Core i9-9900KF (4.0 GHz) , Chipset Z390 Exp, RAM 32 Go DDR4 3 Ghz, SSD M.2 512 Go + HDD 3 To, MSI GeForce RTX 2080 8Go
Netherlands
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Re: Photo rendering test
@Enko,
These days I don't have much time to use SH3D, but I found an hour or so to "play" with your light panels.
They are all very interesting, but I liked #3 best. Rotated so one points up to illuminate the ceiling at a very low setting (around 5%) and one pointing down at around 15% gives a very nice base illumination of a room.
I'm curious to see what others will do with them, heh Cecilia?
H
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Dual boot - AMD FX6300 6-core, 16GB ram Windows 10 Pro, SH3D 6.2 with 8 GB memory allowance Ubuntu 18.04, SH3D 6.2 with 2 GB memory allowance
Denmark
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Re: Photo rendering test
@hansmex
Like you I don't have a lot of time to use on SH3D for the moment, so I haven't been able to play with the new light panels as much as I would have liked. But judging from the little I have done, these new features brings another dimension to SH3D. I agree with you on #3 being the most usable panel, especially if the light source is to be placed within the camera view, but for light sources placed outside the camera view, I find it easier to work with the visual panels.
Personally I don't like ceiling lights at all (except for when I'm cleaning), but with the new ceiling light options, I think we will see lots of better and more evenly lighted images here.