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Puybaret
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Re: Sweet Home 3D 5.0

Mazzola, thanks for your feedback.
I tried again with thin walls and thick walls, and each time the baseboard was correctly cut as expected, whether the wall contains one or more doors with a protruding frame or not.



Treating them as small walls means door depths have to be increased by the depth of the baseboard, which in some cases results in an unnaturally deep door frame protruding from the wall.
No, you shouldn't have to increase the depth of doors and windows. That's one of the reasons why I wrote "baseboards are computed more or less as small walls". wink
Please, describe or send me a case where it didn't work.

I have a thing against rectangular baseboards in real life
I didn't try but maybe, using "baked" texture images that would simulate a shape could make the trick in some cases.
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Emmanuel Puybaret, Sweet Home 3D developer
[May 26, 2015 8:14:06 AM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest    http://www.eteks.com [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Sweet Home 3D 5.0

You can add a baseboard along straight or round walls, choose their height, their thickness, their color/texture or use the same one as the color/texture used for their wall side

Brilliant. Tried with numerous openings, and so far, no glitches.

But I also laugh. I like rectangular skirting boards (aka baseboards, skirting, mopboard) in real life. In a house with ever so many corners I am fed up measuring angles and missing by a mm. Rectangular baseboards fit nicely with no angled corners, can be fixed with a bit of acrylic paste, and tops can be rounded with everyday power-tools. And no, I am way too much of an amateur to have a go at baseboards with strange angles, never mind on arced walls. In real life that is...

As to whether doors need to be adjusted, I suppose if you attribute
doorOrWindowWallThickness#
doorOrWindowWallDistance#

to create a doorframe, the door must be adjusted for thicker or thinner walls if you want to match the baseboard (or vice versa). But that, I guess, would be a different problem - the one apparent in the problem of the open door - one of object scaling when inserted in much thicker or thinner walls.

So, while I see the point with nicely sculptured baseboards, I still think this is a really cool feature. It also opens for two coloured walls and wainscoting. With some clever use of textures the effect of a more elaborate skirting board can be created.

And - with no problems as far as I can tell. Very, very nice.

ok
[May 26, 2015 11:26:57 PM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
mazoola
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Re: Sweet Home 3D 5.0

Emanuel -

With rooms and walls created using the second beta, I couldn't break it: Baseboards worked as advertised.

With a plan created under 4.6 and modified and saved using the first beta, I get this:




Maz
[May 27, 2015 6:56:11 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
mazoola
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Re: Sweet Home 3D 5.0

Oh, BTW, 'add point to room' works well and is quite convenient.
[May 27, 2015 6:58:27 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
santbose
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Re: Sweet Home 3D 5.0

Everything is working fine in this version 5.0. But when are you planning to launch the downloadable version 5.0 of SH3D. Waiting for the same eagerly.

Thanks

Santanu
[May 28, 2015 11:26:19 AM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 5.0

Maz, your bug is really strange. I can't reproduce it and I can't see any reason why older files should behave differently. Please, send me a small file that will help me to reproduce and fix this bug.

Santanu, don't expect the final version 5.0 before weeks. I didn't finish to program the features I want to add, and from past experience, the translation period generally requires at least 2 weeks.
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Emmanuel Puybaret, Sweet Home 3D developer
[May 28, 2015 7:35:57 PM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest    http://www.eteks.com [Link] Report threatening or abusive post: please login first  Go to top 
YGYL
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Re: Sweet Home 3D 5.0

As long as DIY 3D model, you will encounter this problem.

Doors open outwards have a problem


Doors open inwards no problem

[May 31, 2015 2:28:34 PM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Sweet Home 3D 5.0

OPENING PROBLEMS
Doors open outwards have a problem
Maybe I do not get the point, but now I have tried with numerous doors and windows. Catalogue ones and different models where I specified the door properties (sash, svg, etc). As far as I can tell, the baseboards work perfectly. Never seen the phenomenon mentioned. Could there be something with the models?

BASEBOARD DIMENSIONS
It seems baseboards are limited to 2 cm thickness, but can be very high (?). If so, I am curious as to the reason. The feature is great and I am planning on using it for panels on the low part of the wall (wainscoting). But it could be equally useful for exterior walls where lowest part of the wall is thicker than the rest: a high, thick foundation.

Either way, a thick wainscot panelling or foundation could be more than 2cm thick. Not crucial as there are ever so many workarounds, but in general the 2 cm limit seems a bit odd.

ok
[May 31, 2015 3:49:22 PM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
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Re: Sweet Home 3D 5.0

I also wondered about the two centimetres, but when you allow for thicker baseboards, you also need an additional option to colour or texture the top of them.
Personally, I would love to see both added as extra features.

Hans
[May 31, 2015 4:21:08 PM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 5.0

Doors open outwards have a problem
Please, send me your test file.

It seems baseboards are limited to 2 cm thickness, but can be very high (?). If so, I am curious as to the reason.
The reason is that I don't see why a thickness of more than 2 cm should be necessary, and a higher thickness would require an "additional option to colour or texture the top of them" as Hans said.
About the height, it's just that I didn't program any control on it yet. Actually, it should be forbidden to set a higher value for a baseboard height than the wall to which it belongs, so if the user reduces the height of the wall, the baseboard height should start to reduce too as soon as the wall height becomes smaller than the current baseboard height. I admit I was a little lazy on this but I'm going to fix it, even if changing the baseboard height in the back of the user doesn't please me too much (the baseboard height is not visible when the user changes the wall height).
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Emmanuel Puybaret, Sweet Home 3D developer
[May 31, 2015 6:08:59 PM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest    http://www.eteks.com [Link] Report threatening or abusive post: please login first  Go to top 
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