Joined: Nov 27, 2014
Post Count: 3
Status:
Offline
Raised floor in entry way
I've looked through the other posts and I'm still not quite clear how to accomplish this. My entry way has a raised floor of about 6". I'm trying to figure out how to model this in Sweet Home 3d. It seems it will probably have something to do with levels, but I've tried adding a level and setting various combinations of settings, but I still don't get how it should be done. I've got the first floor mostly done, with the walls, doors, and windows all in place. Just need to raise the floor in this one part of the house. Can someone take me step by step on how to accomplish this?
Joined: May 12, 2013
Post Count: 1545
Status:
Offline
Re: Raised floor in entry way
You have several possibilities. For instance:
1) Using levels: just draw your entire construction (ignoring the raised floor in entry-way for now). When finished, add another level +6" up. Go to that level and double-click with room tool to create a floor in the entry-way. You could adjust level height 6" down too (in case you need walls starting at that level). The raised entry-way floor will only be visible in 3D on that level (and levels above) unless you select Display all levels.
2) Using a 'platform': Such minor differences in elevation, do not really justify a level, so it is often easier to use an object 6" thick to "raise" the floor. To create this object based on you room: - draw the entire level, - double-click with room tool in the entry-way, - edit room and disable ceiling, - select room and export selection to .obj format, - import .obj file and adjust thickness, - place that object in the entry-way.
Regardless of which method you choose, you need to pay attention to the elevation of the doors.