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Krautfrog
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shock Window Lintel

Good morning,

I am looking for a way to integrate a window lintel ( <-- translated from French « Linteau » or German „Fenstersturz“) into a wall. As there appear to be 0 appearances of this topic in the forum, it may be necessary to explain, what a lintel is...

In old stone constructions, here in Europe, a stabilizing element is needed above the window- and door-openings. Granite was used most often and used to contrast beautifully with the locally predominant stone-types or bricks. Poorer people or those who do not build for eternity, like me, use whatever they find.., steel bars and tons of ciment... or heavy oak beams.

I have a beautiful oak beam in my design (and also laying around somewhere in the stone-heap, that I am renovating). But how do I integrate that in a wall... Someone designs windows and doors. So it should be possible to do similarly with my “window lintel”.

Thanks for not discouraging me... I am on the verge of reinstalling Sketchup... Please... do something.
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Je suis Rémie Fraisse
[Oct 3, 2014, 8:03:52 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Window Lintel

Easy way - insert a box object in the wall (disable magnetism) a few mm deeper than the wall. Add your favourite oak texture.

A slightly more challenging would be to design your own window in Blender, Art of Illusion, Sketchup or whatever, include the lintel, read up on the advanced properties in the Furniture Library Editor... etc. smile

On a very practical note, please be careful if you are about to add the oak beam as a lintel to an existing wall physically. Messing around with structural elements of a house can be risky - and certainly much harder than adding the lintel in SH3D...

ok

PS - the previous thread (5364) has its origin in a stone house on the FR/DE linguistic border of Europe.
[Oct 3, 2014, 4:29:59 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Krautfrog
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Re: Window Lintel

Easy way - insert a box object in the wall (disable magnetism) a few mm deeper than the wall. Add your favourite oak texture.


After several versions of the same construction project, that I drew in Sweet Home 3D, this is the first time, that I have disabled magnetism. Needless to say.., not more was needed to solve my problem. I am almost ashamed but thank you so much for the hint !

A slightly more challenging would be to design your own window in Blender, Art of Illusion, Sketchup or whatever, include the lintel, read up on the advanced properties in the Furniture Library Editor... etc. smile

Yes, but I chose to tear the simple texture-less box into shape and apply the photograph of a real oak beam to it. Actually, this frugal box has served me several times, already... It is a girder, floor-, ceiling- or roof-beam, a threshold where other solutions are too complicated.

On a very practical note, please be careful if you are about to add the oak beam as a lintel to an existing wall physically. Messing around with structural elements of a house can be risky - and certainly much harder than adding the lintel in SH3D...

A brick has hit me over the left eye, when we finished a door-opening. Having hoisted another window-lintel up on one side of the opening, I noticed that on the other side a stone protruded from the wall and prevented me to install it. The oak beam on the left shoulder, I operated the side-grinder with the right hand until the monster fit in smoothly.

No, that is not what I want to do for the rest of my life, but I am either harder than I had thought in the beginning or just very mad by now. Both help. silly

Thanks again, also for the example in the PM.

Michael
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[Oct 3, 2014, 9:20:58 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Window Lintel

smile Glad it worked out. Good luck.

Trouble with SH3D is that it is so easy to use, that one overlooks functions. As a general comment to other users: Using ALT (disable magnetism), SHIFT (constrain horizontal/vertical) and CTRL (duplicate) when moving objects - and then the Furniture align/distribute - are incredibly useful and speed up the work enormously.
[Oct 4, 2014, 8:32:22 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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