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Puybaret
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Re: Sweet Home 3D 4.4

Hi,

Here's a new Beta of version 4.4 (if you can't run it because certificate is outdated, please reduce security level in Java). This update brings two new features:
- support for sideways moves in the 3D view with the keyboard using Alt + left arrow and Alt + right arrow
- new option to repair partially damaged .sh3d files with the ability to remove damaged 3D models and textures or to display them in red, as proposed in this thread.
When you try to open a corrupted file, the following message will appear:



If you chose to remove or replace the damaged items, the (partially) repaired home will be opened showing the suffix [Repaired] in window title bar. Here's how it could look like when the user chose to replace damaged items:



If you don't have any corrupted file to test this feature on your side (in a way, I hope you don't have any), it's not difficult to create some with a binary editor by changing some bytes in a .sh3d file, or by truncating the file.

Hope this new feature will help desperate users and… will give me less support work too! Keep in mind that hard disks fail sooner or later (years after years, I must have replaced around 5 hard disks here), so always keep great care of your data.
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Emmanuel Puybaret, Sweet Home 3D developer
[May 8, 2014, 12:38:18 PM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
Sajmmon
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Re: Sweet Home 3D 4.4

Hi,

I am really excited about sideways move. It is great! Wow :-) For me it works only with Virtual Visitor View. Please consider a shortcut that enabled sideways move also with mouse (instead of arrows).

btw. despite of my criticism of blinking I do not have an idea how to program this mechanism in a better way (maybe just selected material could disappear for a while)
[May 8, 2014, 7:40:27 PM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
Sajmmon
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Re: Sweet Home 3D 4.4

And a stacktrace:

java.lang.NullPointerException
at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
at sun.awt.SunToolkit.getSystemEventQueueImpl(Unknown Source)
at java.awt.Toolkit.getEventQueue(Unknown Source)
at java.awt.EventQueue.invokeLater(Unknown Source)
at sun.awt.windows.WToolkit.windowsSettingChange(Unknown Source)
at sun.awt.windows.WToolkit.eventLoop(Native Method)
at sun.awt.windows.WToolkit.run(Unknown Source)
java.lang.NullPointerException
at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
at sun.awt.SunToolkit.getSystemEventQueueImplPP(Unknown Source)
at sun.awt.SunToolkit.getSystemEventQueueImpl(Unknown Source)
at java.awt.Toolkit.getEventQueue(Unknown Source)
at java.awt.EventQueue.invokeLater(Unknown Source)
at sun.awt.windows.WToolkit.windowsSettingChange(Unknown Source)
at sun.awt.windows.WToolkit.eventLoop(Native Method)
at sun.awt.windows.WToolkit.run(Unknown Source)
[May 8, 2014, 7:41:59 PM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 4.4

Thanks for your feedback.

I am really excited about sideways move. It is great! Wow :-) For me it works only with Virtual Visitor View.
It will work only in Virtual visit mode. It doesn't have sense in Aerial view mode since in the latter case, the point of view always turns around a center of rotation.

Please consider a shortcut that enabled sideways move also with mouse (instead of arrows).
I was thinking about this too, but didn't have any idea of a good gesture. How does it work in FPS games?

And a stacktrace:
How did you get it? What version of Java do you use?
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Emmanuel Puybaret, Sweet Home 3D developer
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[Edit 1 times, last edit by Puybaret at May 9, 2014, 9:46:29 AM]
[May 8, 2014, 9:01:22 PM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 4.4

The Beta 3 of version 4.4 are signed with a new certificate issued by Certum that gently granted me a free one as an open source developer. smile
This should avoid the security problems coming from the certificate that I was using until now and that expired recently.

This version fixes also a rendering issue on texture coordinates at doors and windows intersection for some walls drawn with an angle different of 0° or 90° on the plan.
----------------------------------------
Emmanuel Puybaret, Sweet Home 3D developer
[May 9, 2014, 5:04:07 PM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
Sajmmon
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Re: Sweet Home 3D 4.4

So far I was unable to reproduce the Stack.

Sideway move in Aerial View was my silly idea :-(

I recorded a video with blinking - it shows the variable speed of blinking:
http://reterio.home.pl/inweb/blinking/blinking.html

Three more observations related to sideway move:

1. When I click ALT in windows7 OS, it selects upper-menu (so when I try to navigate in a room by holding and releasing ALT many times I sometimes navigate unintentionally among menu items).

2. When I hold ALT and use up/down arrows nothing happens, maybe move forward/backward should work as without ALT

3. When I detach 3d view and change focus from app main screen to 3d-view screen I observe probably unintentional behaviour. Eg. sideway move is active without ALT, or move is not possible at all.
[May 10, 2014, 9:19:28 AM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
harbinger
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Re: Sweet Home 3D 4.4

I'd like to help beta-test sh3d 4.4b but I can't seem to download it from the library (without it trying to download it onto the library's computer, which they won't allow).

You must remember, Msr. Puybaret, that many of us, for one reason or another, are not on the internet at home. Me, I download everything onto a flashdrive, then take it home with me, and go thru my downloads at home.

If you provide a link to a downloadable .exe or .jar, I'd love to help test the new version -- it does look promising! cool
[May 10, 2014, 9:20:01 PM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 4.4

harbinger, I understand your point of view, but I generally distribute beta versions only under Java Web Start, because it's faster for me, and still can work under Windows, Mac OS X and Linux. If I started to provide each Beta version under an other form, it would be less time I can spend on development. Exceptionally, here's a double-clickable Jar executable version, but I won't update it again before the final release.

Szymon, thanks for the video. The blinking effect is managed with a simple Swing Timer instance. If you have a little time, could you try some other values in the delay I programmed, and tell me which ones always work for you?

1. When I click ALT in windows7 OS, it selects upper-menu (so when I try to navigate in a room by holding and releasing ALT many times I sometimes navigate unintentionally among menu items).

2. When I hold ALT and use up/down arrows nothing happens, maybe move forward/backward should work as without ALT
I tolerated Alt modifier in Beta 4 when you press up and down arrow keys, so I guess you'll get much less often the unintentional effect you cited in point 1.

3. When I detach 3d view and change focus from app main screen to 3d-view screen I observe probably unintentional behaviour. Eg. sideway move is active without ALT, or move is not possible at all.
I wasn't able to reproduce this effect.

And the stack trace you posted is displayed in the console at Java plug-in launch. Apparently, I doesn't have any effect on the program itself.
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Emmanuel Puybaret, Sweet Home 3D developer
[May 12, 2014, 2:26:25 PM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
sree.arun.kr
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Re: Sweet Home 3D 4.4

Hello Emmanuel Sir, it become happy to see v4.4b3.
Congrats in advance for v4.4,
But using the beta v.b3 I would like share my results with you
1, Sunflow rendering speed up works fine only if (JDK) JAVA_HOME & Path is defined to my system
Environment variables.Else time & quality almost same.

v4.4b-ArialView_10min24sec & v4.3-ArialView_11min20sec

v4.4-VirtualView_3min25sec & v4.3-VirtualView_3min41sec
2, Rotation works only in view port& Low quality rendering (Already mentioned by hansmex)


3, Sunflow balck dots and white dots are depends on Anti-Aliasing filter and caustic reflection.
Example render outputs->Trial_Render.rar(25MB mediafire.com)
4,
new Edit > Select all at all levels
I wish it will make selection without compass.
5, Why don't you utilize the more render parameters come with Sunflow(Fake GI,IrradianceCache)
6, ImageBasedlighting is good&fast than the sunsky light if properly configure.
I got a reference from hereExternal Link
7, Or provide a user configurable drop-box in photorender window for renderer,light, Anti-aliasing.
8, Current sky is using concentrical mapping instead of spherical mapping(Most common method & HDRI Texture maps are easily available).
9, sun light is reddish in morning instead of bluish(4.30AM-7AM)
10, Best of Luck soon, peace shhh love struck
Thank you & pardon my engilish d oh

[Note from moderator: updated links to images]
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[Edit 1 times, last edit by Puybaret at May 13, 2014, 10:07:53 PM]
[May 13, 2014, 10:01:39 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 4.4

Tonight the Beta 5 brings two new features:
- Select object menu is replaced by Toggle selection menu in plan contextual menu when shift key is pressed
- Text fields showing lengths were improved mainly when foot/inch/fraction unit is active; these text fields now show lengths in feet and inches, and let the user enter a length using this notation. To avoid entering 1/8 inch characters, you can also type inch decimals. In metrics unit, less decimals are shown and a few weird behaviors were fixed.
Please, Americans but others too, spend some time on testing this change, because it's widely used and a bug could bother many users.

The new Beta describes also the new features in the help.

AruN, thanks for your tests and the ones you did it in November. It's good to know that black dots can disappear using a bigger antialiasing.
Why don't you utilize the more render parameters come with Sunflow(Fake GI,IrradianceCache)
Not sure it' a good idea to invest more time in SunFlow which is not maintained by its main developer anymore. The small improvements on texture transparency I made in march took me already a lot of time. sad
Or provide a user configurable drop-box in photorender window for renderer,light, Anti-aliasing.
I know that defining com.eteks.sweethome3d.j3d.PhotoRenderer... is not handy, but I want to keep the photo creation dialog simple, and not be obliged to support or remove any SunFlow parameter if ever I decide to replace it by an other rendering engine.
new Edit > Select all at all levels
I wish it will make selection without compass.
But then it wouldn't be Select all. Keep in mind that you can still unselect/reselect anything in this selection mode if you keep the shift key pressed.
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Emmanuel Puybaret, Sweet Home 3D developer
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[Edit 2 times, last edit by Puybaret at May 14, 2014, 6:04:05 PM]
[May 14, 2014, 5:29:37 PM] Show Printable Version of Post    View Member Profile    Send Private Message    Hidden to Guest [Link] Report threatening or abusive post: please login first  Go to top 
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