Netherlands
Joined: Sep 26, 2009
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Re: Sweet Home 3D 3.0
Sebastien,
EasyShare? First I have to wait for a button, then I have to wait even longer, than a Captcha... Then it didn't work and now I have to wait at least 15 minutes longer... In my book that's DifficultShare!
Why don't you try www.mediafire.com ? Fast, no waiting, you can link pictures directly to the forum, nice interface. THAT is easy share!
Hans
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Hans
Netherlands
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Re: Sweet Home 3D 3.0
@Sebastien,
This is the result your file gives me using v3.0 b12 in quality setting 2 and 3.
@Emmanuel The left part is the imported model; the right part is a wall.
Blackmann-Harris = Q2 and Q3 same results as picture above Catmull-Rom = Q2 and Q3 both parts textured; no difference in shading between wall and model Mitchell = Q2 as picture, Q3 both parts textured; no difference in shading
Hans
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Hans
Joined: Jul 8, 2010
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Re: Sweet Home 3D 3.0
When I run repeatedly Q3 and Q4, the object (left)is sometimes with or without texture.
_ I conducted another test to see if the renderer does not reverse the faces of the object created in SketchUp. So I textured the 2 sides (face hidden and visible). The result is ok in Q3 and Q4 which displays textures. Q1 and Q2 without texture.
_ I also tested with sketchup export (1 side only and not two-sided); same problem. Need texture the 2 sides for renderer.
In the 3D view (not renderer), there remains a difference in color between the object and the wall that have the same texture. This difference in color is not present in version 2.6 and has appeared on the latest beta.
_ Last test, insert a cabinet and stained with the same texture as the wall. the cabinet is the same color as the object Sketchup. The textures of the walls in the 3D view is clearer that these two objects. The walls therefore have a small problem.
Netherlands
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Re: Sweet Home 3D 3.0
Sebastien,
I checked again, this time with a different texture. What do you think? NO PROBLEMS!
So, my conclusion is that there is some problem with your texture. I've read somewhere that it's best to use textures that have a pixel count that's a power of 2. Examples: 128x256 pixels, 256x256 pixels, 256x512, 512x512, etc. There previously has been a problem with very large textures (larger than 2048x2048) but that should have been solved some time ago.
Hans
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Hans
Joined: Oct 2, 2007
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Re: Sweet Home 3D 3.0
The renderer is looking super nice. It renders fast, like you said, and my new windows (which have 2 different types of glass (frosted and transparent) render beautifully too (you can tell the frosted glass is there). I'm happy with that.
Joined: Jul 31, 2010
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Re: Sweet Home 3D 3.0
Pitnounours : I've found out with Sketch models, (and you might have learned this already, so sorry if I am repeating) that if a surface is not a component, all surfaces in Sketch are considered two sided. So when you make a model, you should select the faces not in a component, and reverse the faces, and reapply your texture to avoid losing the texture when exported.
Sketch models when exported to dae files have a known bug called xyz battles. It means that if two faces are on the same plane, the program decides which face is the viewable face, and it might not be the face that you want showing. So always try to have either a dominant component, or two faces textured the same if you have to have two faces on the same plane.
Puybaret: Thanks for your time and reply, and I found out while discussing this with another modeler, that my latitude and longitude were not correctly assigned in my settings, and that is what was throwing off my sun's position at the time I thought should have been dark. So please forgive any confusion.
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