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LaVache
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Re: Modifier un modèle de porte ?

Yes, it opens. Even it's not perfect it's OK.
Would you like to try it ? (Take care I joined .sh3d file.)
It's free and Open-Source because I don't built Sweet Home 3D nor plugins, furnitures and textures and the knowledge is (was) yours. kiss

Oui, il s'ouvre. Même si ce n'est pas parfait, c'est bon.
Voulez-vous l'essayer ? (Attention, j'ai joint le fichier .sh3d).
C'est gratuit et Open-Source car je n'ai pas construit Sweet Home 3D ni les plugins, meubles et textures et les connaissances sont (étaient) les vôtres. kiss


Panneau-Paravent.zip

[Aug 30, 2023, 9:56:39 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
LaVache
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Re: Modifier un modèle de porte ?

J'obtiens plus ou moins un bon rendu en superposant deux rendus (2 et 4) en mode « lumière ponctuelle » dans Gimp.

I get more or less a good rendering by superimposing two renderings (2 and 4) in "point light" mode in Gimp.


Full size
[Aug 30, 2023, 10:34:02 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Keet
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Re: Modifier un modèle de porte ?

Il ne mesure que 98,5cm de haut, n'est-ce pas?


It's only 98.5cm high, is that correct?
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LaVache
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Re: Modifier un modèle de porte ?

C'est encore mieux avec 3 rendus de qualité différentes (2-3-4) car de la sorte, grâce au fait que j'ai invisibilisé les vitres en qualité 3, j'ai les lumières de derrière la porte et les ombres portées visibles. Mais il m'a fallu chipoter avec les mode de fusion dans Gimp.

It's even better with 3 different quality renderings (2-3-4) because this way, thanks to the fact that I've made the windows invisible in quality 3, I can see the lights behind the door and the drop shadows. But I had to fiddle with the blending modes in Gimp.

Le rendu 2 :

Full

Le rendu 3 :

Full

Le rendu 4 :

Full

Le rendu fusionné :

Full
[Aug 30, 2023, 2:14:38 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
LaVache
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Re: Modifier un modèle de porte ?

Il ne mesure que 98,5cm de haut, n'est-ce pas?


It's only 98.5cm high, is that correct?

Oh yes, it's on a mezzanine in a small house (36m²).
Oui, c'est sur une mezzanine dans une petite maison (36m²).
[Aug 30, 2023, 2:22:14 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Keet
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Re: Modifier un modèle de porte ?

I did some tuning and material naming (ok, a complete rebuild wink )
https://www.mediafire.com/file/ky2tlqswhd16ucq/Panneau-Paravent-v2.0.zip/file
[Aug 30, 2023, 3:46:22 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
LaVache
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Re: Modifier un modèle de porte ?

Oh, I will need to check that but I'm currently buzzy to made another model. A suspended rail + wheel as base to make anything translating. blushing
[Aug 30, 2023, 4:39:34 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
LaVache
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Re: Modifier un modèle de porte ?

I don't say thanks. Sorry. biggrin

Now I thought to make rails invisible to have one texture less. Nobody would see it with finished furniture. And maybe I should think to make a special paper model as object instead to use glass.
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Keet
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Re: Modifier un modèle de porte ?

Pour rendre les rails invisibles, vous devez modifier les fichiers obj des rails et ajouter "d 0.0" au matériau.
Les pièces que vous rendez invisibles dans Sweet Home 3D ne sont pas exportées. C'est comme ça qu'on "vole" une poignée de porte : on rend tout invisible sauf la poignée et on exporte. Quand vous importez, vous ne récupérez que la poignée.

La méthode la plus simple : Pour le rail, seul le haut d'une boîte est nécessaire comme guide pour le glissement, vous pouvez donc rendre les autres côtés invisibles, simplement lui donner une couleur et l'enfoncer dans le bas du cadre. De cette façon, vous n'avez pas à éditer les objets du rail et ils fonctionnent toujours sans être vus.

Traduit avec www.DeepL.com/Translator (version gratuite)


To make the rails invisible you have to modify the rail obj files and add "d 0.0" to the material.
Parts that you make invisible in Sweet Home 3D are not exported. That's how you "steal" a handle of door: make everything invisible except the handle and export. When you import you only get the handle.

The easy way: For the rail only the top of a box is needed as a guide for the sliding so you could make the other sides invisible, simply give it a color and sink it in the bottom of the frame. That way you don't have to edit the rail objects and they are still working and unseen.
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LaVache
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Re: Modifier un modèle de porte ?

Je voulais dire que je pouvais construire un rail sur base de la boîte invisible. Il serait bien visible pour la sélection dans la liste des meubles utilisés et son cadre de placement existerait dans le plan.

Bon, comme je suis un peu fou, je suis occupé à construire une roulette qui passerait dans un rail physique. Ma porte consisterait simplement en deux de ces roulettes. Tandis que le rail serait le rail. Et le seuil serait le rail bas qu'il y a dans les portes de ce type. Je vais m'éviter de construire des vis. laughing

‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑‑

What I meant was that I could build a rail based on the invisible box. It would be clearly visible for selection in the list of furniture used and its placement frame would exist in the plan.

Well, as I'm a bit of crazy, I'm busy building a roulette wheel that would fit inside a physical track. My door would simply consist of two of these castors. The rail would be the track. And the threshold would be the low rail found in doors of this type. I'm going to save myself the trouble of building screws. laughing
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