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Sweet Home 3D Forum » List all forums » » Forum: Sweet Home 3D bar » » » Thread: Photo rendering test |
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| Print at Feb 3, 2026, 6:47:17 AM |
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| Posted by Ceciliabr at Jun 26, 2018, 3:02:04 PM |
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Re: Photo rendering test @ enkonyito I think this is a very good solution! Cec |
| Posted by enkonyito at Jun 26, 2018, 9:28:01 PM |
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Re: Photo rendering test @Ceciliabr Unfortunately, the plug-in can not be at the same time compatible with the standard version of SH3D and take into account this feature (adjustable ceiling light power) in the derived version. ![]() PS: The plug-in and the derived version of SH3D will be able to use a light panel as ceiling light. ---------------------------------------- EnkoNyito |
| Posted by Mike53 at Jun 26, 2018, 11:27:29 PM |
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Re: Photo rendering test Love these lights Enkonyito, like Hans, i have them pointing up at low power, and, as if by magic, white ceilings, thank for that. Still no idea about all the version numbers and abbreviations mean, but then, i have never even changed anything in the advanced settings for the rendering tools, so its not an issue. i look forward to your final versions, if there can be such a thing. thank you again Mike |
| Posted by enkonyito at Mar 15, 2019, 12:06:04 AM |
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Re: Photo rendering test Hi all ! I propose you to test a feature that automatically adds ambient lighting instead of a room's ceiling light. With silk shader With glossy shader Don't hesitate to say what you think. ---------------------------------------- ---------------------------------------- ---------------------------------------- EnkoNyito |
| Posted by ndorigatti at Mar 15, 2019, 9:23:35 AM |
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Re: Photo rendering test May I vote about 10 times? In any case, YES!!! I've never used ceiling lights, but I will for sure use this option! |
| Posted by hansmex at Mar 15, 2019, 10:06:28 AM |
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Re: Photo rendering test Hello Enko, After playing a bit with this beta version, I have a few questions: 1 - The amount of light is quite low. Is there a way to increase it? 2 - Where is the light source placed? Where do the shadows originate? 3 - What is the difference with a (large) light source placed in the (middle of) the room? Thanks for your efforts! H ---------------------------------------- Hans new website - under constuction hansdirkse.info |
| Posted by UbuntuBirdy at Mar 15, 2019, 12:48:23 PM |
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Re: Photo rendering test I often use ceiling lights, but I'm never really happy with the result... And now you give us ambient light - and I'm happy! But as Hans mentioned, the amount of light is quite low. Would be great if we could adjust that value. ---------------------------------------- Pascal SH3D 6.6 / Ubuntu 22.04 (Mainline-Kernel) / Radeon RX580 / Ryzen 7 5800x |
| Posted by Mike53 at Mar 15, 2019, 7:01:07 PM |
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Re: Photo rendering test This sounds excellent, agree with Hans's points, the brightness is down to personal opinion, but, i do wonder if it's possible, at the level you have shown, could it be linked to the time of day, eg, your example = 8AM, probably means a lot of work, i have no idea, may work though. Mike |
| Posted by enkonyito at Mar 15, 2019, 7:35:14 PM |
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Re: Photo rendering test Glad to see the interest you all have for this option! ...could it be linked to the time of day... Like the light panel - daylight? Yes, but the interest of ambient lighting is that it works day and night.1 - The amount of light is quite low. Is there a way to increase it? 2 - Where is the light source placed? Where do the shadows originate? 3 - What is the difference with a (large) light source placed in the (middle of) the room? In the part of the source code managing the ceiling light of the rooms, I replaced this treatment using a light sphere float power = (float)Math.sqrt(room.getArea()) / 3;float roomAreaInSquareMeter = room.getArea() / 10000;In both cases, the power is based on the area of the room. The main difference between a large light sphere and light panels is that they can be placed very close to an object and project much softer shadows. That's why I chose the solution of a medium panel on the ceiling and a panel 4 times bigger on the floor with a power 4 times smaller. This gives the impression that light comes from all sides. I updated the download link with a version using the "maximum" power. It would be possible to manually change the power of the ambient lighting with radio buttons or a slider but it would be necessary to see the impact that it could have on the interface of photo rendering. Enko ---------------------------------------- EnkoNyito |
| Posted by hansmex at Mar 16, 2019, 9:21:41 AM |
Re: Photo rendering test![]() This is the result of a quick test of version 2. The level of illumination is now very usable as a kind of basic lighting. Unfortunately there is a white line along the ceiling. I think a way to set the lighting level is needed, preferably numerical (1-100?). H ---------------------------------------- Hans new website - under constuction hansdirkse.info |
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