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Custom Model Editing Using Walls & Floors
It's been years since I made some homemade furniture scale models and I'm trying to remember. I know walls can be curved. But can the edges of rooms/floors be curved by themselves to make shapes or along room walls for curved shapes as well? I forget...hmm.
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Steve N Mavronis - Retired PC Tech
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Re: Custom Model Editing Using Walls & Floors
A floor doesn't have a direct ability to add curvature. A wall does have the ability to add curvature. You add the wall, then grab the middle gizmo and drag it to make it curve. If you make an enclosed space with your mix of straight and curved walls then you can create a room with quasi-curved edges by selecting the add room tool and double-clicking in the enclosed space. It will fill the space with a new room object.
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Re: Custom Model Editing Using Walls & Floors
That might be cool almost like a mold. I’ll have to see how round the added room edges are.
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Steve N Mavronis - Retired PC Tech
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Re: Custom Model Editing Using Walls & Floors
Using walls to create a room with curves is a much used method to create model parts. Draw the walls and make sure it is an enclosed area. You can use as many curves as you want. Select the room tool and click inside the walls. It will create the room with all the curves of the walls. You can also click ON a wall. This will create the same room but now extended to the outside circumference of the walls.
• Make sure the elevation of the level is >0 otherwise you will get an object after export/import with a height 0 that you can't increase. The exported room will have a height of the floor thickness. • Make sure you uncheck the display of the ceiling before you export and import the room. • You can use a staircase to create a hole in the floor. Place it on a level below the room you create and if necessary elevate it so it creates the hole. Only select the room for export but it will retain the hole. The DodecagonShapes library has a cylinder as a staircase that cuts a round hole. • Walls are often used to create curved model parts too. If you have a level below where you have the walls than the exported walls will be its height+the floor thickness. Keep that in mind and reduce the wall height if necessary. • You can use windows to cut holes in a wall and export only the wall to use as a model part. You can see how this works on the Letters&Numbers page on Dodecagon.nl.
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Re: Custom Model Editing Using Walls & Floors
That might be cool almost like a mold. I’ll have to see how round the added room edges are.
You can use a much larger wall (x10 or x100) to force a finer curvature. after export/import you can resize again.
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Re: Custom Model Editing Using Walls & Floors
Thanks for the suggestions. I'm am going to make our actual 1987 Vaughan Megatrend oak bedroom set. Here is a sketch I made for measurements of my bedroom headboard to start. The real one looks like this image I found from someone's sold used set online. I probably won't be making the outer edges rounded using the SH3D editor (texture shading should help with that) but I will be making the recessed panel areas in layers. I'm tired of using our favorite Swedish store furniture models as placeholders. ;)
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Steve N Mavronis - Retired PC Tech
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Re: Custom Model Editing Using Walls & Floors
I was experimenting with basic shapes by curving wall segments, and the room floor perimeter inner and outer as shapes. For my bedroom set I can use curved walls for the trim curves segments and the room floor for the recessed headboard. I can also do the same for the mirror, dresser trims, and curved drawer panels. As far as curving walls goes that's super great. But too bad it isn't coded in the program to optionally curve each wall sides "independently" of each other. If one could, imagine the infinite shape possibilities for furniture and structural parts by using walls alone.
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Steve N Mavronis - Retired PC Tech
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Re: Custom Model Editing Using Walls & Floors
Our very respected member Dorin saves your day! He just released the beta-2 version of his new MBC plugin (Boolean Operations). Download and read about it here .
With that plugin you can create your recesses on both sides very easily: create a shape with the Shape Generator plugin that represents the recess on a side of the panel. This represents the "air" that the recess fills. Rotate/tilt the recess shape you created into the head board where the recess must be. Select both board and shape and start the MBC plugin. Choose the "Difference" action and run it. What it creates is your head board with the recess cut out of it! Repeat for the other side.
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[Edit 1 times,
last edit by Keet at Jan 19, 2026, 6:57:28 AM]
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Re: Custom Model Editing Using Walls & Floors
Kent, this looks interesting but Alpha2 not Beta2 version? This may work for my other guest bedroom single bed headboard that is rectangular and has right angle recesses much like your example picture. But not sure how it would work with rounded irregular recesses similar to my Vaughan bedroom furniture that I'm going to recreate. But this is promising for other design applications, although in that forum thread people are reporting it's still a bit buggy as it's still in development for now. I have some compound curves to shape which I'll probably try with curving wall segments and overlapping as needed in the middle section. Then I can export the partial model as OBJ and import as one piece and insert the recessed "backboard" behind it. I'll have to experiment with the oak wood textures to replicate the grain patterns either/or before/during/after the temporary parts export and import to built it up as a completed model. I remember textures may act funny around edges and alignment depending of if it is a wall, floor, or OBJ.
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Steve N Mavronis - Retired PC Tech
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Re: Custom Model Editing Using Walls & Floors
Kent,
It's Keet
this looks interesting but Alpha2 not Beta2 version?
Yup alpha, typo from my side.
This may work for my other guest bedroom single bed headboard that is rectangular and has right angle recesses much like your example picture. But not sure how it would work with rounded irregular recesses similar to my Vaughan bedroom furniture that I'm going to recreate.
That is the beauty of this plugin. You can use any geometry, however curved it is, to cut it out from another object. No need to keep to squares.
But this is promising for other design applications, although in that forum thread people are reporting it's still a bit buggy as it's still in development for now.
Sure there will be some bugs, but so far I already made very good use of it and from the example I showed you, it should work just fine for you too.
I'll have to experiment with the oak wood textures to replicate the grain patterns either/or before/during/after the temporary parts export and import to built it up as a completed model. I remember textures may act funny around edges and alignment depending of if it is a wall, floor, or OBJ.
Yes, the sides of walls and floors sometimes have weird diagonal textures. There's two ways to solve this:
1 - use the Shape Generator to create individual diagonal boards. A generated shape is much easier to texture and if you stick to all generated boards the scaling will be the same for all. Also easy to rotate the textures. Make sure that each part has its own material name. That will allow you to individually texture and position each part.
2 - use Blender to fix the texture shading. If you want to try that I can explain how to do it.