Print at Jan 21, 2026, 4:30:28 AM

Posted by Keet at Jan 19, 2026, 6:13:18 PM
Re: Custom Model Editing Using Walls & Floors
Kent,
It's Keet smile

this looks interesting but Alpha2 not Beta2 version?
Yup alpha, typo from my side.

This may work for my other guest bedroom single bed headboard that is rectangular and has right angle recesses much like your example picture. But not sure how it would work with rounded irregular recesses similar to my Vaughan bedroom furniture that I'm going to recreate.
That is the beauty of this plugin. You can use any geometry, however curved it is, to cut it out from another object. No need to keep to squares.

But this is promising for other design applications, although in that forum thread people are reporting it's still a bit buggy as it's still in development for now.
Sure there will be some bugs, but so far I already made very good use of it and from the example I showed you, it should work just fine for you too.

I'll have to experiment with the oak wood textures to replicate the grain patterns either/or before/during/after the temporary parts export and import to built it up as a completed model. I remember textures may act funny around edges and alignment depending of if it is a wall, floor, or OBJ.
Yes, the sides of walls and floors sometimes have weird diagonal textures. There's two ways to solve this:

1 - use the Shape Generator to create individual diagonal boards. A generated shape is much easier to texture and if you stick to all generated boards the scaling will be the same for all. Also easy to rotate the textures.
Make sure that each part has its own material name. That will allow you to individually texture and position each part.

2 - use Blender to fix the texture shading. If you want to try that I can explain how to do it.

By-the-way, it is possible to create the rounded sides. Check this thread where I did just that for a gate: https://www.sweethome3d.com/support/forum/viewthread_thread,14114#66507
It did require Blender though...
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