Switzerland
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Re: Sweet Home 3D 6.0
In SH3D 6.0 the GPU load for the 3D view (only virtual visitor) is reeeeally high, strange high. In fact it's higher than in any other application, even higher than in complex 3D games or benchmark tests. It's much higher than in 5.7 or any older versions. This is not a big issue, because the max temperature of the polaris chip is approximately 90° C and atm the actual temperature is at 55°, but it's a noisy (because of the fan) one... Normally the temperature of the GPU is not higher than 40°.
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Pascal
Western Europa
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Re: Sweet Home 3D 6.0
Hi,
I'm agree with hans and Ubuntu about 3D renderings.
With the final 6.0, I find that a 3D rendering is too important for the main processor and not for the GPU.
Here are the results on my PC :
Tested with Core i7-4790 - RAM 16Go - GC : GeForce 970 GTX 4 Go CG is 4 years old, is this the weakest link ???
@Puybaret : what can you do to ameliorate this point ? .
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Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K
Switzerland
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Re: Sweet Home 3D 6.0
The problem on my system does not occur while rendering, only in the 3D view in virtual visitors mode while "walking around".
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Pascal
Western Europa
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Re: Sweet Home 3D 6.0
None problem in the 3D view in virtual visitors mode while "walking around", whatever the project.
It seems that each PC has own problem. .
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Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K
Joined: May 12, 2013
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Re: Sweet Home 3D 6.0
Congratulations on the release of 6.0. Quite remarkable. Still working my way through all the new features in different settings. Only significant problem is that I have to redesign my sky textures and models completely... . So, THANKS!
As for processor usage: Except when testing with giant sky textures, I have not noticed any slowdown with 6.0 under Windows. Compared to previous versions, it seems pretty similar to me. I (mostly) run SH3D on a slow computer with no extra headroom, but as long as I stay away from too big models and to much creative use of light, 6.0 seems pretty quick to me. In fact, I am pleasantly surprised that the richness in features work without noticeable slowdown. But yes, in certain circumstances, SH3D will grab every resource available. Just like other software when doing certain tasks.
UK
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Re: Sweet Home 3D 6.0
Hi As usual i am missing something, i dont see how to make an object that can be deformed, the window obj's i have made recently do not have this :- All help welcome Mike
France
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Re: Sweet Home 3D 6.0
Thank you all for your feedback. It’s possible that the GPU has more work in this version because of the lighter management of the frustum front and back distances, but this should also lead to more fluid moves in the 3D view.
Mike, your own 3D models can’t be deformed without modification. Please read this post for more information.
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Emmanuel Puybaret, Sweet Home 3D creator
UK
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Re: Sweet Home 3D 6.0
Hi Emmanuel Thx for the response, i did see the topic but the pictures did not fully explain it and unfortunately its all written in greek, as is the topic about showing the sash openings, so i guess i'll just use groups. Mike
Switzerland
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Re: Sweet Home 3D 6.0
... but this should also lead to more fluid moves in the 3D view.
I compared this in 5.7 and 6.0 and I have to say yes, in 6.0 there is way less stumbling while walking around with the virtual visitor! I rarely use the virtual visitor, but that could change now...
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Pascal