Denmark
Joined: Jul 7, 2013
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Re: Sweet Home 3D 6.0
Keep also in mind that a SH3D file contains everything it needs to render itself, even if I guess that you proposed the texture image to let us test it.
I'm obviously very bad at explaining things. The thing is: If you don't have the texture loaded and sized prior to opening the linked file, the texture will of course be displayed correctly, as it also will if I resize the texture correctly prior to opening the project file. This texture has been used in another project later, and given a smaller size, so in the texture library this texture is sized to 365.9 cm. And that's why the problem occurs.
As hansmex correctly points out:
When I open the file, the cement texture is repeated approx 4 times vertically. When I import the cement texture and apply it on the wall left of the entrance (texture height 365.9 cm) it applies "correctly", without repetition, on the wall. When I apply the texture (texture height still 365.9 cm)on the central left wall, the texture repeats 3 times. When I modify the texture height to 900 cms (same as wall height) the texture applies correctly. When I walk the virtual visitor to the center of the courtyard and look around, parts of the wall show the cement texture repeat itself 3x, parts 4x, and parts are shown correctly. Strange...
That's exactly what I encountered. All occurrences of the texture is wrong; apart from the ones I have already fixed, using the method I described.
This goes for all textures that are already in the texture library and holding different sizes than what are used in the project file. So if I use a texture in a project, and then resize it for use in a newer project, V6 will not display it correctly when the older project is opened. My linked project file (as most of my projects), was created with V5.3 ( because of the hither-yon issue).
This is not a big deal, as long as I'm aware of it, but it needs to be pointed out.
Joined: Feb 5, 2013
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Re: Sweet Home 3D 6.0
Could you send me a demo file with textures that don't behave as in version 5.7?
Found a temp-file that you can look at. It's too big for my mail server, but here it is: PCTY_LVLS.sh3d L
Texture map UV on some walls is wrong. But I think we can ignore this problem. Maybe you changed the software version. This problem has never been encountered in normal use.
Western Europa
Joined: Mar 29, 2014
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Re: Sweet Home 3D 6.0
Bug or anomaly ?
Yesterday, during the building of my latest model, I saw an 'error' in a room. (?)
It appears on a part of wall (blue Arrow in 3D view). The room at right has yellow Walls and light blue baseboard. The main room has orange walls and light wooden baseboard. So, I saw a part of wall always 'yellow' (red Arrow in 3D view).
=> On the twice rooms, I cannot use the option "recompute the room" (red frame). Why ?
Is it only on the release 6.0 and the previous ???
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Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K
Netherlands
Joined: Sep 26, 2009
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Re: Sweet Home 3D 6.0
@Emmanuel I notice some new, unwanted behaviour. When I import a model, the icon in the 2D view is shown enlarged 2-3 times its original size. Top-left corner is where it should be, but large part of the rest of the image disappears.
(Under Ubuntu 18.04)
(edit) Somehow, I get the feeling that the icon problem is connected with the incorrect 3D render in Q1 and Q2 that I mentioned earlier. These also seem to show the top-left part of the "real" image.
Also, when I open Cecilia's "shed" file, or one of my own files, the icons are incorrect. Strange..
I tested this with the Envidia driver recommended for my video card, and with the X-driver that's native to Ubuntu. Both give the same results.
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Hans
new website - under constuction hansdirkse.info
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Switzerland
Joined: Aug 31, 2017
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Re: Sweet Home 3D 6.0
@Hans Does this issue appear with both video card drivers, the one offered by Ubuntu (Open Source) and the one offered by Nvidia (proprietarily)? I ask this question because I am not able to reproduce this issue on my Ubuntu 18.04.
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Pascal
Switzerland
Joined: Aug 31, 2017
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Re: Sweet Home 3D 6.0
OMG! I'm so sorry! Who can read is in the advantage... I have to stop doing multiple things at the same time...
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Pascal
The portable version will be released a little later once I'll gather more translations.
Thanks all for your tests, your feedback, your support and... your patience.
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Emmanuel Puybaret, Sweet Home 3D creator
Netherlands
Joined: Sep 26, 2009
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Re: Sweet Home 3D 6.0
While making a few renders for another thread, I noticed that after finishing the rendering, SH3D keeps using all 6 cores of my processor at (close to) 100%, just as it does while rendering.
This heavy usage only stopped when I shut down SH3D.
I also noticed that when applying a transparent texture to vertical blinds, the blinds are shown as completely black in the 3D preview window. Is this a regression? We also had this in some earlier version.
(beta 6.11 under Ubuntu 18.04)
EDIT Meanwhile I installed version 6. - Processor stops at end of rendering. (same file & settings as before) - Transparency still shown as black.
Hans
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Hans
new website - under constuction hansdirkse.info
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