It brings corrections for two annoying bugs: - The wrong rendering that happened with some double-sided 3D models like many DAE/Collada ones is fixed (but not the other problem seen on very few 3D models where triangles appear at rendering), - The memory leak some of you tested is not completely fixed, but rendering the same home again and again with Advanced Rendering plug-ins won't consume more memory anymore. The memory leak comes from a static textures cache I wasn't aware of, and it will completely be fixed in next Sweet Home 3D release with a new SunFlow library.
Thank you for reporting problems.
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Emmanuel Puybaret, Sweet Home 3D creator
UK
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Re: Simulate sun position and lights/shadows
I have created some extra (coloured) lights for use when using Emanuel's new Advanced rendering plug-in.
There are 8 new lights in total (also notice the fireglow)
The original basiclights.sh3f will need uninstalling or duplicate names will show, this pack also contains the original lights. All lights including originals have been renamed, so when used in a model they will all stay together on a furniture list, making finding them and editing easier.
These have been cleared with Emmanuel.
Have fun! db4tech
Users wanting to download BasicPlusExtraLights.sh3f please note, there is now an updated version 1.2
Here is a link and information about the latest version. >>> Click Here <<<
France
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Re: Simulate sun position and lights/shadows
I'm pleased to announce the release of the version 1.6 of the Advanced rendering plug-in.
As described in Sweet Home 3D blog, it brings these new features: - Uber shader can be chosen by selecting the Silk radio button. This will render walls, floors, ceilings as silk if you selected also the matching check boxes, and 3D objects will appear as matte, silk or shiny depending on their shininess. - If you select the Use light bulb angle as power knob check box, the power emitted by the light bulbs coming from the updated basicLights.sh3f or the BasicPlusExtraLights.sh3f will depend on their angle in the plan. - Finally, it's now possible to let light go through furniture glass panes by selecting Compute glass transparency. Miserably, this last feature doesn't work when a sunlight is added.
I hope you'll appreciate these new features and am looking forward the images you'll create with them. Again a big thank to db4tech for all the time he spent to help me.
[Edit: Fixed the bad link to the plug-in. Thank you HectiGonzalez for reporting this problem]
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Emmanuel Puybaret, Sweet Home 3D creator
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[Edit 1 times,
last edit by Puybaret at Aug 27, 2010, 7:04:57 AM]
Joined: Aug 27, 2010
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Re: Simulate sun position and lights/shadows
wowwwwwwwwww... first off congratulations on this amazing soft and these unbelievable render plugs. I found this program a week ago, I´m making a 3d animation and I needed something exactly like this to make the scenaries. Also very useful the tip of the memory tunning with the txt file. So Puybaret, db4tech and all the ones that help to develop this great soft congratulations. I will be uploading the video when I finish it and of course will give the correspondant credit to sweet home 3d and it´s people. see you
France
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Re: Simulate sun position and lights/shadows
By the way I forgot to mention that from version 1.6, the sphere of the bulb lights coming from the updated SH3F files have a diameter equal to the maximum value between their width and their depth (so it will be 10 cm by default). The sphere of the other lights have a diameter equal to 6.5 cm that allows to use almost all the lights of the available SH3F files as light sources (see image bellow), but may change how your images will look compared to the previous versions of the plug-in. If this last diameter is too large, you always have the option to import again the given light from 3D models page with the import furniture wizard, then you add one of the updated bulb lights in the imported light and change the size of the light bulb.
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Emmanuel Puybaret, Sweet Home 3D creator
UK
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Re: Simulate sun position and lights/shadows
You're welcome Emmanuel!
I really hope the extra features and rendering tweaks help many users by allowing even more photo realism. I too greatly look forward to seeing users renders in the gallery section, using the new features that version 1.6 brings!
Here are a couple of examples to let users see what is now possible with the new Silk setting.
Firstly Pencilart's kitchen sink and units (thank you again Pencilart!) using the glossy setting. As a guide, this is all the original Advanced renderer was capable of producing.
Now here is the same scene, rendered using the Silk setting which (apart from being able to produce glossy and diffused surfaces) can also render real (diffused or shiny) chrome.
The Silk setting does take a bit longer to render scenes, because it uses a far more advanced shader. So only choose this setting if your scene contains different levels of diffuse surfaces and/or chrome. If not the Glossy setting will be faster.
If anyone has any questions (or comments) please feel free to ask(or post)
Right I really must stop and get some sleep, just wanted to post these first to help.
France
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Re: Simulate sun position and lights/shadows
I just fixed a few small bugs in the Advanced rendering plug-in and updated the last plug-in file accordingly. Sorry for the problem. No one is perfect.
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Emmanuel Puybaret, Sweet Home 3D creator