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db4tech
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Re: Simulate sun position and lights/shadows

Ha ha smoothly done! wink

Pleased to find you killed the bug, preventing old lamps mixed with new lamps (when using user light control) causing the render to fail.

Plus other tweaks! wink wink


Thanks!

db4tech
[Aug 27, 2010, 9:05:31 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
pencilart
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Re: Simulate sun position and lights/shadows

Wow db4tech! That looks awesome! That second render is the way the sink should look! :D ^_^ :D

Great job you guys!!
[Aug 28, 2010, 12:25:36 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
db4tech
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Re: Simulate sun position and lights/shadows

Hi Emmanuel,

I've just realised why caustics don't render (or appear to render, you'll understand why I said this in a moment) while "Add sunlight" is ticked.

Since the added sunlight is a very distant, bright sphere light, the photons emitted for caustics are being emitted by this source so never reach their destination. That's my theory anyway. smile

On the subject of ibl and sunsky not reflecting with uber, this one is really puzzling me. Found out the only reason my simple math formula produced ibl and sunsky reflections is, because the values as fractions exceeded zero into minus figures. Your math formula is right, sorry I thought it was due to objects becoming to shiny!

As a test:
this.sunflow.parameter("glossyness", (float) 0.0); (very shiny and produces sunsky / ibl reflections)
this.sunflow.parameter("glossyness", (float) 0.00000000000000001); (still very shiny but doesn't produce sunsky / ibl reflections)

Have tried many other values and ideas.
Any > 0 never reflects.

Really wish I could figure this out! sad Uber ibl reflections are clearly visible at all logarithmic values in this image.



Hope you're having a nice week! smile

db4tech
[Sep 1, 2010, 10:18:25 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
fhoofman
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Re: Simulate sun position and lights/shadows

here's a sample render using gloosy option
at the right corner at the Schneider logo, I want to make a straight line of lamp, but cannot make a right choice. crying

it took me 2 hours to render it at 1400x655, but it's worth. the image produced is very good. I wonder what is the best option to choose since that "advanced render" has too many option? and I don't see any difference




@db4tech : how can you do that sink? is that depend on the obj? nerd
[Sep 3, 2010, 12:06:06 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
db4tech
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Re: Simulate sun position and lights/shadows

Hi fhoofman,

I didn't notice your question at the bottom of your render! sad

Its connected with settings found in the .mtl file of pencilart's kitchen sink .obj model. It contains a texture and also settings, that when rendered with the Silk setting, produces the great chrome effect. smile

Hope that helps answer your question.
Sorry for the late reply!

db4tech
[Oct 6, 2010, 8:45:32 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
noxx
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Re: Simulate sun position and lights/shadows

great plugin, but it is possible to add a button
"save and shutdown pc after rendering" ?
[Jun 22, 2011, 9:46:44 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
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Re: Simulate sun position and lights/shadows

Ralf,

As of version 3.0 this plug-in is obsolete. It's functions have been integrated into the standard version of SH3D. Moreover, the plug-in may cause unwanted behaviour in certain situations when installed in version 3.0 or higher. So, don't expect any development on any version of this plug-in.

Hans
----------------------------------------
Hans

new website - under constuction
hansdirkse.info
[Jun 22, 2011, 10:46:57 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Simulate sun position and lights/shadows

Even if I would prefer people use the solution proposed in the version 3.x, the advanced rendering still works with Sweet Home 3D as far as I know. The unwanted behavior that happened with Sweet Home 3D 3.0 was fixed in the version 3.1.

To answer noxx question about his "save and shutdown pc after rendering" button, I'm not sure I have a way to turn off a computer by program, but I understand autosaving in a default file could be nice. The problem with autosaving is that it obliges the developer to manage a list of autosaved files that should be deleted if not used. But how long should be the delay before considering an image is obsolete? Where these images should be stored?... An apparently simple question might in fact bring many questions sometimes.
----------------------------------------
Emmanuel Puybaret, Sweet Home 3D creator
[Jun 23, 2011, 7:14:08 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
noxx
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Re: Simulate sun position and lights/shadows

perhaps:

- it is possilbe to define a save-folder in the rendering menu or setup-menu
- it is possible to make snapshots in the rendering menu. each snapshot is rendered, so that i can make more as one rendering-photo over night
- every rendering photo has a prefix with date and time
eg picture_23062011_120500
i think no picture has the same date and time
- its possible to set "shutdown after rendering"

only some ideas :)

and thx for this nice tool
[Jun 23, 2011, 11:11:29 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
macfrog
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Re: Simulate sun position and lights/shadows

noxx,

- it is possible to make snapshots in the rendering menu. each snapshot is rendered, so that i can make more as one rendering-photo over night
- every rendering photo has a prefix with date and time
eg picture_23062011_120500
i think no picture has the same date and time
- its possible to set "shutdown after rendering"

Good ideas, bit i think it's even easier (for the developer). When the Rendering starts, it always starts with an empty picture. When the user interupts the rendering, all the work done is beeing discarded, even the save button remains useless.
So, to solve this, the program has to store the state of the interupted rendering, keep the resulting unfinished picture somewhere and also the rendered buckets (areas being rendered so far) that are already done (together with the measurements etc.). this could quite easily done by asking the user to save current state of rendering, creating a zip file of the unfinished picture and a xml file with the specs.
I've got a very slow machine here to use as well, and sometimes i really need to stop (or PAUSE!) the rendering, which is impossible. therefore a will NEVER create a movie. i need batch rendering for this.
macfrog
[Jun 26, 2011, 7:57:38 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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