France
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Re: My photos on the wall..
Very nice. I'm looking forward discovering the picture you'll submit to Sweet Home 3D contest. 6 days left before the end!
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Emmanuel Puybaret, Sweet Home 3D creator
UK
Joined: Sep 28, 2010
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Re: My photos on the wall..
Hi sorry for the thread hijack. I am running in to problems with my photos I have made into paintings on the wall ? I have found that those taken from gifs are okay but when the jpg resolution is high 2000+ * 2000+ pixels I am unable to render. I get the dreaded red x, memory issue ?
This image has two boxes with customer textures which are iphone photos of paintings.
Netherlands
Joined: Sep 26, 2009
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Re: My photos on the wall..
Sanjoy,
There's some kind of an upper limit to the size of texture you can use.This problem has been reported before (see this thread). The solution is to make your texture smaller.
A remark about texture size: If you make a render of 4000x3000 pixels and there's a picture on the wall (see the two pictures in your last post) then the size of the pictures on the wall is maybe 800x600 pixels. Why would you apply a texture of 2400x1800 pixels (or something similar) only to have it reduced in the final result to 800x600? It takes up a lot of processor time to calculate every pixel, but none of it shows as a better quality in the final result.
Hans
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Hans
Joined: Aug 28, 2010
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Re: My photos on the wall..
Another great looking render!
What is it about the shadows that you'd like to change, the hardness? Also the textures?
db4tech
Not the hardness but the smoothness? I don't know how to say it, but I see some dots in the shadow and I would rather like to have it in one smooth surface. I think the thing which would solve my problem it's to render it in bigger resolution and than resize it to smaller picture. But the bigger resolution would kill my computer.. :-))
And the thing about textures.. I meant it would be nice to see some fabric texture of the sofa... for example. :)
Joined: Jul 31, 2010
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Re: My photos on the wall..
Hi kumax... not sure about the shadows.. that would be puybarets or db4tech's area.. but when I want to get a fabric type texture, I used a smaller texture of between 256 x256 or 512x512, and make it the shades very distinct. Then I make the texture very small in the texture editor, like 1 inch sq. Here is an example..
It used this texture at 4x4 inches
This one is a little lighter
and used this at 1x1
And this is dark...
and used this at 6x6 inches
And those were great looking renders!
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