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Keet
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Re: Wrong rendering elements

I don't see the high gloss level you mention.
See for example the table: Modify furniture, bottom left section 'color and texture', materials modify (the place where you have set the colors & textures). The slider in this dialog is for shininess. It is far to the right. Drag is to the left to lessen the shininess. (Unless of course you really want that high level of shininess.)

I'm sorry I didn't point this out, they are a little difficult to find. The invisible lightspheres are in a separate library you can find on this page. Do a page search for "LightShapes.sh3f". Download and import the furniture library and you will have the "Invisible Inward Light Halfsphere". You can shape its size in width depth and height and set the light power. It will produce light but the object itself is invisible. It's heavy for rendering but it allows for very subtle lighting of your interior. Use other lights with a lower setting, just enough to show its a light that's on if necessary, not to light the room. As every facet of the hemisphere is a light, remember that to direct the direction and spread of the light. A wide and shallow hemisphere can light a bigger area. If necessary you can even tilt a hemisphere.

The advanced photo rendering settings are a plugin. If you have installed the "Plugin Manager" plugin you can find it easily. I doubt that will make a difference with your black stripes.

Show us your photo rendering, perhaps it is recognizable what the cause of the problem is. And mention your Sweet Home 3D version, Operating System, and java version. (Menu Help, About, will show the java version.)
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[Jun 8, 2026, 2:43:18 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hobbyrv
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Re: Wrong rendering elements

Dank je. Ik bedoelde te zeggen dat alle objecten altijd al op mat stonden en het daarom heel gek is dat dat in jouw versie op glanzend staat. Hier ligt het dus niet aan. Het heeft inderdaad met licht te maken, daar moet ik verder mee experimenteren. Nogmaals dank voor de moeite.
[Jun 8, 2026, 3:50:13 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hobbyrv
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Re: Wrong rendering elements

Blijft alleen mijn vraag over of, en zo ja, hoe ik de verhoudingen van de verlichting kan ontgrendelen, want die optie staat nu op grijs, dus niet aanpasbaar.
[Jun 8, 2026, 4:00:47 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hobbyrv
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Re: Wrong rendering elements

Ik blijf helaas problemen houden met de rendering. Soms is 1 stoel, wel goed, een andere niet, heeft witte poten ipv bruin. Dan is het kleed weer niet goed belicht, dan weer wel, soms wel, soms geen duidelijke oorzaak. Lichten blijven zichtbaar op de muur, ook na variëren van lichtkracht en grootte van de lichtbronnen. Plafondverlichting zichtbaar geeft eveneens slecht resultaat, te groot lichtvlak. Ook vreemd is dat ik er bij een ander design helemaal geen last van had, daar was het vrij snel goed..

Kortom: ik zou heel graag met iemand in Nederland willen sparren, liefst in een onlinemeeting, zodat ik kan laten zien wat er fout gaat en ik al geprobeerd heb. Is er iemand daartoe bereid? Evt. tegen een kleine vergoeding?
[Jun 9, 2026, 10:28:53 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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