USA
Joined: Jan 9, 2021
Post Count: 180
Status:
Offline
My Custom Textures Stretching?
Hi, it's been a while. I made a simple 6 sided rectangular shape using exact dimensions of one of my guitar amps. Then I made scaled textures based on photographs of the real amp that are proportional to fit each side exactly. So in my model's materials dialog box when I import each texture, I give it the exact dimensions to fit my model as suggested. But what happens is 2 things: At 100% scale it textures my model surface twice as big. So I reduce it to 50% and the width is correct but the height looks stretched higher than it should be. It's not holding it's proportions to maintain the proper ratio of the texture image's width x height. Have others experienced this behavior or is this a bug? I could work around this by resizing my 6 texture images to lessen the height to compensate but it shouldn't be doing this right?
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Steve N Mavronis - Retired PC Tech
USA
Joined: Jan 9, 2021
Post Count: 180
Status:
Offline
Re: My Custom Textures Stretching?
It would let me edit my post but to add: So like I said if I scale my texture to 50% it fits my width exactly but the height is doubled or stretched. When I make the texture 25% then the height is correct but I see the width is half and I see a double tiled image across the width of my model surface. Basically it's stretching the height double what it should be.
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Steve N Mavronis - Retired PC Tech