See: Description
| Class | Description |
|---|---|
| AutoRecoveryManager |
Manager able to automatically save open homes in recovery folder with a timer.
|
| Base64 |
Encodes and decodes to and from Base64 notation.
|
| ContentDigestManager |
Manager able to store and compute content digest to compare content data faster.
|
| DefaultFurnitureCatalog |
Furniture default catalog read from resources localized in
.properties files. |
| DefaultHomeInputStream |
An
InputStream filter that reads a home from a stream
at .sh3d file format. |
| DefaultHomeOutputStream |
An
OutputStream filter that writes a home in a stream
at .sh3d file format. |
| DefaultTexturesCatalog |
Textures default catalog read from localized resources.
|
| DefaultUserPreferences |
Default user preferences.
|
| FileUserPreferences |
User preferences initialized from
default user preferences
and stored in user preferences on local file system. |
| HomeFileRecorder |
Recorder that stores homes in files with
DefaultHomeOutputStream and
DefaultHomeInputStream. |
| HomeXMLExporter |
Exporter for home instances.
|
| HomeXMLHandler |
SAX handler for Sweet Home 3D XML stream.
|
| ObjectXMLExporter<T> |
Base class used to write objects to XML.
|
| XMLWriter |
A simple XML writer able to write XML elements, their attributes and texts, indenting child elements.
|
| Enum | Description |
|---|---|
| ContentRecording |
Describes how content associated to a home should be managed during recording.
|
| DefaultFurnitureCatalog.PropertyKey |
The keys of the properties values read in
.properties files. |
| DefaultTexturesCatalog.PropertyKey |
The keys of the properties values read in
.properties files. |
| Exception | Description |
|---|---|
| DamagedHomeIOException |
Exception thrown when a home data is damaged containing invalid content.
|
Default user preferences
are read from resources and written in
local files and system preferences.
Homes are read and written to files.

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Distributed under GNU General Public License