Canada
Joined: Aug 22, 2018
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ARM Support on Chromebook?
Hi Emmanuel, This is amazing software, so first off a big THANK-YOU!
I am trying to get SH3D working on a Samsung Plus Chromebook. It supports Linux and Android (so I have the Android app as well). This is a great machine as it has a garaged stylus and power enough.
However, it has an ARM (ARM8l, I believe - 64bit) processor so I'm stuck with ICEDTEA for jnlp support and I get errors trying to run the jnlp app. The ARM Java I can load (ver 8 from Oracle) has no JavaWS or Java3D support from what I can see.
Sooo... my question is, is it worth my time to try to download source and compile (I'm no Java pro) or will I still have Java3D or other lib support issues?
Is there anything else I can do to try to get this working on this machine?
I should mention that I can start it in 2D mode no problem - if I use the command line args "-Dcom.eteks.sweethome3d.no3D=true".
Canada
Joined: Aug 22, 2018
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Re: ARM Support on Chromebook?
I'm installing a Crouton chroot and will try that. I'll report back. It seems to me I could run other things in a chroot that I couldn't in CrOS Linux.
France
Joined: Nov 7, 2005
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Re: ARM Support on Chromebook?
If Sweet Home 3D works in 2D, I'm not even sure you'll have to recompile anything and you shouldn't have to care about JNLP. You should replace Java Runtime like you did and the DLLs libjogl_desktop.so, libnativewindow_awt.so, libnativewindow_x11.so and libgluegen-rt.so used by Java 3D, by the ones for ARM found in jogl-all-natives-linux-armv6.jar and gluegen-rt-natives-linux-armv6.jar.
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Emmanuel Puybaret, Sweet Home 3D creator