Index  | Recent Threads  | List Attachments  | Search
 Welcome Guest  |  Register  |  Login
Login Name  Password
 

Sweet Home 3D Forum



No member browsing this thread
Thread Status: Active
Total posts in this thread: 129
Posts: 129   Pages: 13   [ Previous Page | 1 2 3 4 5 6 7 8 9 10 | Next Page ]
[ Jump to Last Post ]
Post new Thread
Author
Previous Thread This topic has been viewed 382217 times and has 128 replies Next Thread
AdeleAlli
Advanced Member
Member's Avatar

Italy
Joined: Jul 18, 2018
Post Count: 155
Status: Offline
Reply to this Post  Reply with Quote 
Re: Light & textures - rendering examples of this and that.

It is clear, thanks. But, for the ground? How did you create it? Is it the part of the sky image below the horizon or is it another image that you used?
[Aug 30, 2018, 6:44:48 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Ceciliabr
Advanced Member
Member's Avatar

Denmark
Joined: Jul 7, 2013
Post Count: 635
Status: Offline
Reply to this Post  Reply with Quote 
Re: Light & textures - rendering examples of this and that.

But, for the ground? How did you create it? Is it the part of the sky image below the horizon or is it another image that you used?
The ground is textured with an image that I have created with Photoshop – an image that you can access and use, as it's used in the project file.
The ground texture is a low-res compromise between resolution and weight. This grassy ground weighs 1.2 Mb. If I could choose freely, I would choose to use a file that weighs like 200Mb, or even more. But Sh3D can't handle files of that size. It just goes white, even with 64Gb of memory assigned in the plist-file .

Anyway;
the ground plane will always be tiled if it's textured – the tiling effect is mathematically unavoidable. But if you make your grassy ground texture into a 20000x20000 cm tile ( like in the project file), then the ground will no longer appear as a matted green bathroom floor – unless you really zoom out and watch it from a 1000 meters altitude.

Please download the project file.
If you still have the same question after examining it, I shall have to make an effort to explain myself in an even simpler manner.

Cec
[Aug 30, 2018, 8:39:31 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Ceciliabr
Advanced Member
Member's Avatar

Denmark
Joined: Jul 7, 2013
Post Count: 635
Status: Offline
Reply to this Post  Reply with Quote 
Re: Light & textures - rendering examples of this and that.

I can not believe how simple your solution is for this impressive result!
smile
I'm just waiting for Puybaret to upgrade me to Expert Member wink
[Aug 30, 2018, 8:51:03 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
UbuntuBirdy
Advanced Member
Member's Avatar

Switzerland
Joined: Aug 31, 2017
Post Count: 421
Status: Offline
Reply to this Post  Reply with Quote 
Re: Light & textures - rendering examples of this and that.

I can not believe how simple your solution is for this impressive result!
smile
I'm just waiting for Puybaret to upgrade me to Expert Member wink

my vote for you!
----------------------------------------
Pascal

SH3D 6.6 / Ubuntu 22.04 (Mainline-Kernel) / Radeon RX580 / Ryzen 7 5800x
[Aug 30, 2018, 9:33:00 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
rontant
Advanced Member



Singapore
Joined: Jul 4, 2018
Post Count: 113
Status: Offline
Reply to this Post  Reply with Quote 
Re: Light & textures - rendering examples of this and that.

Yes, absolutely, my vote as well for Cecilia to be promoted.
[Aug 31, 2018, 12:19:39 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
AdeleAlli
Advanced Member
Member's Avatar

Italy
Joined: Jul 18, 2018
Post Count: 155
Status: Offline
Reply to this Post  Reply with Quote 
Re: Light & textures - rendering examples of this and that.

Here is a result I obtained using your template Cecilia.



What do you think about it?
[Aug 31, 2018, 2:29:58 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Lilia1996
Newbie
Member's Avatar

USA
Joined: Jun 27, 2018
Post Count: 3
Status: Offline
Reply to this Post  Reply with Quote 
Re: Light & textures - rendering examples of this and that.

Great job.
Really appreciate it!
[Aug 31, 2018, 2:37:00 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
AdeleAlli
Advanced Member
Member's Avatar

Italy
Joined: Jul 18, 2018
Post Count: 155
Status: Offline
Reply to this Post  Reply with Quote 
Re: Light & textures - rendering examples of this and that.

This is one more, a sea view bedroom :)



And this is the other part of the bedroom


[Aug 31, 2018, 5:45:16 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Ceciliabr
Advanced Member
Member's Avatar

Denmark
Joined: Jul 7, 2013
Post Count: 635
Status: Offline
Reply to this Post  Reply with Quote 
Re: Light & textures - rendering examples of this and that.

Very nice!
Seems you're getting the hang of it.

Here's a tip:
Try to scale down your background image so that the sky starts at the top of the green area of the sky template, and watch what happens.

Cec
[Aug 31, 2018, 7:34:31 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
rontant
Advanced Member



Singapore
Joined: Jul 4, 2018
Post Count: 113
Status: Offline
Reply to this Post  Reply with Quote 
Re: Light & textures - rendering examples of this and that.

Here is a result I obtained using your template Cecilia.

What do you think about it?


For the one with seaview, I think you placed the horizon way too high. Make sure the horizon and the distant mountain are within the green band in Cecilia's template.
[Sep 1, 2018, 1:46:45 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Posts: 129   Pages: 13   [ Previous Page | 1 2 3 4 5 6 7 8 9 10 | Next Page ]
[ Jump to Last Post ]
Show Printable Version of Thread  Post new Thread

  Get Sweet Home 3D at SourceForge.net. Fast, secure and Free Open Source software downloads  
© Copyright 2024 Space Mushrooms - All rights reserved