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Keet
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Re: Sweet Home 3D 6.0

(Posting in this thread because it's where the deformations were introduced.)

The mannequin has a great set of deformations for posing but... the deformations are not numbered like with hinges and rails. This means you can't have multiple mannequins in the same OBJ export because it breaks the deformations. Besides of course that you can't pose the mannequins individually.
I don't know if it's a lot of work but it would be nice if ALL possible deformations were numbered by default. It's not a great issue but it would support consistency in the handling of deformations.

Is there a list of all available deformations? I searched but can't find a complete list. For example the ball deformation is nowhere listed but is used in the MultiAxis example.
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Dodecagon.nl
1300+ 3D models, manuals, and projects
[Jun 15, 2023, 3:22:24 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 6.0

The list of deformations is at the beginning of ModelManager class.

And explanations are given in this thread about version 6.0, here and here (for ball-arm joints). Then Sweet Home 3D version 7.0 brought new prefixes to specify the moves of shapes relative to other moving shapes.

Actually, prefixes used for mannequin deformation are ball-arm joints, and since version 7.0, they could be replace by sub transformations. Then, you could use how many numbered ball-arm joints as you wish for more than one mannequin in a OBJ file. Nice exercice which requires some patience... If you succeed, please share your result smile
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Emmanuel Puybaret, Sweet Home 3D creator
[Jun 17, 2023, 3:40:43 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Keet
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Re: Sweet Home 3D 6.0

Thank you. Some heavy experimentation to look forward to smile
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Dodecagon.nl
1300+ 3D models, manuals, and projects
[Jun 17, 2023, 3:48:59 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Keet
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Re: Sweet Home 3D 6.0

Just curious: why is it "arm_on_ball" and not "on_ball" like "on_hinge" and "on_rail"?
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Dodecagon.nl
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[Jun 17, 2023, 3:50:43 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 6.0

I just used the same naming convention as opening_on_hinge_, window_pane_on_hinge_ and opening_on_rail_...

Good luck!
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Emmanuel Puybaret, Sweet Home 3D creator
[Jun 17, 2023, 4:54:22 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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