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okh
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Re: Sweet Home 3D 6.0

1 - CSV export ... Am I doing it the wrong way?

Hi Hans, .csv export import is unfortunately always tricky. I tried LibreOffice and Gnumeric too, both under Win, the file with both .tsv and .csv extensions. And I tried my preferred way, just to copy-paste the list from SH3D to a spreadsheet.

LibreOffice will import .csv and .tsv (in my case I need to set the import to US English to get , and . interchanged to my standard, locale). LO will not recognise my local non-euro currency, so all currency fields are read as text. Copy-Paste from SH3D to LO gave the same result, but is a lot faster for me.

Gnumeric will not separate .csv columns automatically, but will interpret the file correctly if it has a .tsv extension. In this case I do not have to worry about , and . as my Gnumeric installation ignores my locale and sticks with US standard anyway. Copy and paste also works nicely, but again the currency fields are read as texts.

However, I am not surprised at this behaviour. As pointed out, the .csv format has limitations (but is also very tidy).

And I think SH3D .csv behaves pretty much like all other .csv exports (I frequently import huge .csv files with e.g. meteorological data, outboard engine data / gps-logs). But .csv exports are always a bit of a bother. There is usually some silly string (knots, °C etc.) in the .csv rows that will mess with the import. My remedy for this is usually to go via a text-editor and do a search-replace to fix the characters spreadsheets cannot deal with, and then paste into the sheet. Three-character currency denominations are a special pain as they might appear part of furniture names as well, which means some special attention to the search-replace.

Now, I agree that SH3D .csvs are not perfect, but .csvs hardly ever are. And I am not sure it is possible to solve all different issues that may arise with .csv (or actually tab separated files). So instead of changing the .csv format at the risk of creating new problems, it might be better to stick with the simple.

Except, there may be a fix for the currency: Either to separate currency to a separate column (i.e. an extra tab between currency and number, but that would not match the format in the furniture list). Or have user defined currency/currencies, so I could remove the currency symbol altogether, and/or use the generic ¤.

As I am used to the workaround, the issue does not really bother me, but I took the liberty of putting remove currency symbol / user defined currency in feature requests 890 as that might be of some help.

ok
[Sep 28, 2018, 8:33:00 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 6.0

Here comes the version 6.0 Beta 13 which fixes how closed polylines are displayed in 3D view (they were wrongly filled).
I distribute this small change mainly to let you compare renderings in the 3D view of Sweet Home 3D with the ones of the first update of Sweet Home 3D JS Viewer available here.
The Beta version of the Viewer comes with a copy of a the special demo file NewFeaturesV6.sh3d which shows the new features of Sweet Home 3D 6.0 in the 3D view, as seen below.



You may also test this demo file on sweethome3d.com server here. I tested it with Firefox, Chrome, Edge, Internet Explorer 11, Safari under Windows and macOS, but please report if you find some issues on your own files.
Note that if you want to test your HTML files with the new JavaScript files, you'll have to add the line:
<script type="text/javascript" src="lib/stroke.min.js"></script>


Hans, I'll see if I can adjust the location of the text in the plan when alignment is changed. The problem is that the text can change also at the same time, and the user should have an expectable result.
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Emmanuel Puybaret, Sweet Home 3D creator
[Sep 28, 2018, 1:57:25 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Sweet Home 3D 6.0

Quite a set of features! Much looking forward to the final release. For the fun of it, I opened the viewer quickly in the browsers at hand:
Windows 32:
- SeaMonkey 2.49.4
- IE 11.0.9600.19130 - update 11.0.85
- Opera 55.0.2994.61
- Firefox 62.0.2 (32-bit)
Android:
- Opera 34.0.2044.98679
- Chrome 69.0.3497.100
Seemed to work perfectly everywhere but Chrome for Android, but that is an old installation. File opens, seemed to zoom, but could not move/rotate.

ok
[Sep 28, 2018, 2:20:02 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
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Re: Sweet Home 3D 6.0

I can't use the *.jnlp of course, but I played with the test file you provided.

The reason why I wanted the text to have a fixed place, was the fact that I read in the forum that many people use SH3D to obtain a building permit. In such cases it would be interesting to have a fixed text block at the right or in the bottom right, where all the drawing info goes.

Of course, if I add or delete text the text block changes in size. Preferably, for latin script, the text block should be fixed at top-left, for arabic script at top-right.

H
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Hans

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hansdirkse.info
[Sep 28, 2018, 3:25:30 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
bdfd
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smile Re: Sweet Home 3D 6.0

...
You may also test this demo file on sweethome3d.com server here.
Hi,

viewer tested with success with Edge 42.17134.1.0 and Firefox 62.0.2

.
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Evil progresses when good people do nothing!
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SH3D 7.1 and nothing else - W11 64b in 4K
[Sep 28, 2018, 4:13:08 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
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Re: Sweet Home 3D 6.0

After reading Cecilia's posts about horizons, skies and backgrounds, I decided I had to try it out for myself. It works very nice.

Two things:
1 - I find the % for the X-offset confusing, and would prefer degrees for orientation.
2 - I noticed that in the Sky-Texture dialogue, the program doesn't remember the search text, as it does in other texture dialogues.

H
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Hans

new website - under constuction
hansdirkse.info
[Sep 29, 2018, 11:31:22 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 6.0

Thanks for your tests and feedback.
The JS viewer simply needed an additional touch-action: none style property to work correctly under Android. I fixed it in the online version here. By the way, I also checked the JS viewer works correctly under iOS.
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Emmanuel Puybaret, Sweet Home 3D creator
[Sep 29, 2018, 5:38:10 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Ceciliabr
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Re: Sweet Home 3D 6.0

V6 beta 11 is working like a dream on OSX Mojave.
Rotating the sky is fast and looks perfect in the preview window, but it seems using a rotated sky and light panels in the same project makes it impossible to render both at the same time:




Cec
[Oct 2, 2018, 10:25:47 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 6.0

Thanks for your report. The last image shows a rendering made with Enkonyito's plugin that doesn't take into account the rotation of the sky. He probably waits for the final release of Sweet Home 3D 6.0, to publish an update...
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Emmanuel Puybaret, Sweet Home 3D creator
[Oct 3, 2018, 12:27:46 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
enkonyito
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Re: Sweet Home 3D 6.0

He probably waits for the final release of Sweet Home 3D 6.0, to publish an update...

Indeed, although I started to integrate in the 1.6 beta version of the plug-in the changes made to SH3D-6.0Beta, the final release of the plug-in will be available only after that of SH3D-6.0.
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EnkoNyito
[Oct 3, 2018, 10:37:19 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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