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Puybaret
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Re: Sweet Home 3D 6.0

Here's Sweet Home 3D 6.0 Beta 14 coming with updated installers:
SweetHome3D-6.0.beta14-windows.exe (51 MB)
SweetHome3D-6.0.beta14-macosx.dmg (66 MB)
SweetHome3D-6.0.beta14-linux-x64.tgz (66 MB)

This version brings translation updates in Portuguese, Spanish, Italian, Dutch, Swedish, Bulgarian, Greek, Russian, Vietnamese, Chinese and Japanese, including the translation of the 2 new options in Windows installer.
Among small fixes, it brings also an update of Java 3D which new version 1.6.1 brings support for HiDPI screens when Sweet Home 3D runs with Java 10+.
That's the reason why I provide also the JAR Executable version SweetHome3D-6.0.beta14.jar (25 MB) to let you test it with Java 10 or Java 11 under Windows or Linux, if you have a HiDPI screen (Java 3D doesn't work with Java 10 under macOS yet).
I hope to get the 4 missing translation updates soon to release the final version 6.0 afterwards.
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Emmanuel Puybaret, Sweet Home 3D creator
[Oct 4, 2018, 4:56:50 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
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Re: Sweet Home 3D 6.0

Today I downloaded and tested the beta 14 with Cecilia's 261 MB super-shed file.
Using beta 11, I was able to make a photo render. Using beta 14 my computer stops rendering with the infamous red cross. Also, when trying to move the virtual my computer freezes. It also freezes when I try to use a separate window for the 3D image. All of these were possible with beta 11.

It looks as if memory management changed...?
For the time being I will revert to beta 11.

H
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Hans

new website - under constuction
hansdirkse.info
[Oct 5, 2018, 9:15:35 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 6.0

Hans, if you use the Linux version you should change the launch script to add -Xmx... max memory parameter.
I'm going to set it to -Xmx2g in the final version of the 64 bit version.
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Emmanuel Puybaret, Sweet Home 3D creator
[Oct 5, 2018, 10:49:44 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
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Re: Sweet Home 3D 6.0

You stupid boy!!! <hitting myself on the head>
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Hans

new website - under constuction
hansdirkse.info
[Oct 5, 2018, 11:03:20 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
UbuntuBirdy
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Re: Sweet Home 3D 6.0

You stupid boy!!! <hitting myself on the head>


Don't worry, Hans! Go back and see what I did with Beta 11... laughing
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Pascal

SH3D 6.6 / Ubuntu 22.04 (Mainline-Kernel) / Radeon RX580 / Ryzen 7 5800x
[Oct 5, 2018, 11:47:18 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
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Re: Sweet Home 3D 6.0

I just copied the new files in the beta-11 directory, thinking that was all I needed to do. I forgot that I needed the Xmx-thing to change memory usage.

Rest assured, I didn't hit myself overly hard. :-)
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Hans

new website - under constuction
hansdirkse.info
[Oct 5, 2018, 12:01:34 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Ceciliabr
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Re: Sweet Home 3D 6.0

I have been doing some extensive testing of v6 β14 using OSX Mojave, and have found a couple of things I would like to mention:

1) β14 does not read textures correct for files created with older versions:





2) When importing furniture, the status of the Continue-button changes before the model has loaded.




3) When cancelling a rendering by mistake, the rendering just stops without offering a chance to reconsider your choice. It's very easy to cancel a render process unintentionally and loose hours of rendering, so this is important!


Part from this: All thumbs up!

Cec
[Oct 5, 2018, 3:34:33 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
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Re: Sweet Home 3D 6.0

3) Rendering stopping without asking can happen also under other OS's, especially in the beginning of the rendering process.
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Hans

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hansdirkse.info
[Oct 5, 2018, 3:51:04 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 6.0

Cecilia, thanks for your report.

1) Could you send me a demo file with textures that don't behave as in version 5.7?

2) I don't think it's very serious, moreover in the 3rd step of the furniture import wizard.

3) The stop button starts to warn you once the rendering has already lasted 30s.
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Emmanuel Puybaret, Sweet Home 3D creator
[Oct 5, 2018, 7:03:50 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Ceciliabr
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Re: Sweet Home 3D 6.0

Could you send me a demo file with textures that don't behave as in version 5.7?

I have unfortunately already re-textured all the walls and saved the project with v6.

2) I don't think it's very serious, moreover in the 3rd step of the furniture import wizard.
This IS serious:


This happens if you press Continue too early.



3) The stop button starts to warn you once the rendering has already lasted 30s.

I noticed. But the warning pop-up is hidden behind the render window.


Cec
[Oct 5, 2018, 8:30:08 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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