I love using Sweet Home. We currently planning our child's room. Unfortunately the textures we imported for the walls are darkened in the 3D- and top-view.
Any idea how to solve this. I mean a white wallpaper is displayed grey and so on.
France
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Re: textures are displayed very dark
Increase Brightness in the dialog box shown by 3D view > Modify 3D view menu item.
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Emmanuel Puybaret, Sweet Home 3D creator
Western Europa
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Re: textures are displayed very dark
Perhaps placing indirect light sources could be OK*. That is to say sources without the lamps, lampposts...
(*) Cecilia and enkonyito are specialists, you read their threads. Example is HERE
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Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K
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[Edit 1 times,
last edit by bdfd at Jan 4, 2017, 7:21:35 PM]
France
Joined: Nov 7, 2005
Post Count: 9423
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Re: textures are displayed very dark
From the screen capture and the message he posted, Martin complains about the brightness in the 3D view, not with SunFlow. It's the same old story about Why my wall isn't white whereas I selected a white color?, but this time, with textures. And the answer is the same: if everything was white, you wouldn't distinguish the corners of the room anymore (even if it's less true because of the pattern of the texture would help). Anyway, check the walls around you (moreover in winter): are they really the same color/brightness on every wall? Aren't the walls brighter close to light sources or windows? As suggested by bdfd and VeroniQ, if you want to control better the lights, you should use the photo creation tool at the two best quality levels.
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Emmanuel Puybaret, Sweet Home 3D creator
I figured out that the north wall viewed from south is the brightest. Even if there is no window in the room. But this helps understanding :-) So I thinks its not the "same" question at least from my pov :-)
Is there a way to turn this cardinal direction behavior off?