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Re: Photo-video rendering plug-in
@varigonda When you click on Stop, the Save button becomes available if rendering has stopped correctly and it is possible to save your image. If not, your rendering has terminated abnormally.
@YGYL To use Path global illumination with a sky texture, sky lighting must be enabled.
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EnkoNyito
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Re: Photo-video rendering plug-in
@Puybaret
It would be better to reuse the DLLs available in Sweet Home 3D in your plug-in, but then you'll get the error you reported. As removing these DLLs from your plug-in will prevent it to work with older versions of Sweet Home 3D, I think it's better to keep them with your plug-in for the moment.
Indeed, it is more practical to keep the YafarayRendering-1.4.5 plug-in dlls otherwise it would have been necessary to create a version derived from SweetHome3D-7.0. A question that has nothing to do. How to modify the luminosity of the sky (color or texture) as it is already the case for the ground with Java3D (3D view)?
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EnkoNyito
Netherlands
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Re: Photo-video rendering plug-in
Enko,
Thank you for this fantastic update.
To test, I made 3 renders of the same file (see below). From left to right: Sunflow, Java, Yafaray. I notice strange "light bars" in the Yafaray render.
Western Europa
Joined: Mar 29, 2014
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Re: Photo-video rendering plug-in
With the newest PVR 2.5, I've got this :
Why ?
FYI : my PC - Core i9, RAM = 32 Go, GC = RTX 2080 ... Version OpenJDK 11.0.18 - 64bit - 2,8 / 13,6 Go fournie par Azul Systems, Inc. Version Java 3D 1.6.2a - JOGL 2.4.0-rc-20221118 fournie
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Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K
Joined: May 28, 2015
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Re: Photo-video rendering plug-in
@hansmex, @Vinci68, The "light bars" observed with the YafaRay rendering engine are due to the light panels created when the Add ceiling lights option is checked, so this is normal. For information, the dlls used are those of the YafarayRendering-1.4.5 plug-in.
I just noticed the bug with SunFlow because these same light panels are no longer taken into account since compatibility with SH3D-7.0. If this is not easily correctable and given that the option is not optimal according to the shape of the ceilings, the default behavior of SweetHome3D can be restored.
@bdfd, This error message replaces the red cross of a default rendering. It appears when the memory allocated to SH3D is not sufficient to render an object which may have a certain complexity.
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EnkoNyito