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Re: Export to HTML5 plug-in
Hi Emmanuel, community,
First: A big thanks to Emmanual for this splendid piece of software! I'm really happy about this opportunity to (easily and free) visualize my thoughts on a home makover.. :-)
My question is: Can anyone help me, or is there any manual to access the js? I'm trying to use/access the 'viewHome' within Chrome console, to play around with camera's and layers (and use this to have some preset buttons, in future). I'm a little capable of understanding javascript, when I use: console.log(homeUrl); --> I see the name of my home (as set earlier in the HTML generated)
But how can I access 'viewHome' to have the 'getHome()' returned (by HomePreviewComponent, of course...)
France
Joined: Nov 7, 2005
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Re: Export to HTML5 plug-in
The JavaScript code of the viewer releases available in the https://sourceforge.net/projects/sweethome3d/files/SweetHome3D-viewer/ folder is minified, so hardly readable and modifiable. The readable source code is available in the sibling folder https://sourceforge.net/projects/sweethome3d/files/SweetHome3DJS-source/ If you want to modify it, be sure to read the README.TXT file included in the source code to install the required tools. The default Ant target of the project will generate a new version with updated minified code.
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Emmanuel Puybaret, Sweet Home 3D creator
United States
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Re: Export to HTML5 plug-in
Would you mind making a video tutorial on this? I have the HTML5 plug-in and I am able to get the zipped folder onto my desktop. But I really don't know what to do with it from there. Thank you!
France
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Re: Export to HTML5 plug-in
Thanks for the suggestion, but I’m not sure what the video should speak about or if it wouldn’t be too long and boring, because it should explain how to view the export locally with options for various browsers (which regularly change security options), and it depends where you want to host it online. If you don’t know what to do with the result of this plugin, maybe you should rather test the Exported homes manager which provides the same thing with you file available on sweethome3d.com at the end.
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Emmanuel Puybaret, Sweet Home 3D creator
Russia
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Re: Export to HTML5 plug-in
Hello!
When I use exportHomes feature 3d model opens on whole browser window.
But in examples I've seen canvas always has fixed size.
I'm not so good in Java and html programming, could you please explain me how to change my code to have full screen view, or just give an example of full window canvas?
*************************************************** <body> <script type="text/javascript" src="/3dplan/newlib/big.min.js"></script> <script type="text/javascript" src="/3dplan/newlib/gl-matrix-min.js"></script> <script type="text/javascript" src="/3dplan/newlib/jszip.min.js"></script> <script type="text/javascript" src="/3dplan/newlib/core.min.js"></script> <script type="text/javascript" src="/3dplan/newlib/geom.min.js"></script> <script type="text/javascript" src="/3dplan/newlib/batik-svgpathparser.min.js"></script> <script type="text/javascript" src="/3dplan/newlib/jsXmlSaxParser.min.js"></script> <script type="text/javascript" src="/3dplan/newlib/triangulator.min.js"></script> <script type="text/javascript" src="/3dplan/newlib/viewmodel.min.js"></script> <script type="text/javascript" src="/3dplan/newlib/viewhome.min.js"></script> <style type="text/css"> /* The class of components handled by the viewer */ .viewerComponent { } </style>
France
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Re: Export to HTML5 plug-in
There's no parameter to tell the size of the opened canvas in the viewHomeInOverlay version. Its size is 90% of the available space. You could change the source code of viewHomeInOverlay but generate updated .js code might be complicate for you. Another solution could be to copy paste viewHomeInOverlay in your page, rename it and change the following part of the code:
var canvas = document.getElementById("viewerCanvas"); canvas.width = pageWidth; canvas.height = pageHeight;
There are probably other parameters to adjust to take into account scroll bars.
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Emmanuel Puybaret, Sweet Home 3D creator
Russia
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Re: Export to HTML5 plug-in
Hello, Emmanuel!
I tried to copy-paste viewHomeInOverlay function and rename it, but it doesn't work, no window open at all. May be there is some error in tags I made? The test page is here - http://regard-house.ru/3dplan/test/test1.html
// Place canvas in the middle of the window var windowWidth = self.innerWidth; var windowHeight = self.innerHeight; var pageWidth = document.documentElement.clientWidth; var pageHeight = document.documentElement.clientHeight; if (bodyElement && bodyElement.scrollWidth) { if (bodyElement.scrollWidth > pageWidth) { pageWidth = bodyElement.scrollWidth; } if (bodyElement.scrollHeight > pageHeight) { pageHeight = bodyElement.scrollHeight; } } var pageXOffset = self.pageXOffset ? self.pageXOffset : 0; var pageYOffset = self.pageYOffset ? self.pageYOffset : 0;
// Place close button at top right of the canvas closeButtonImage.style.left = (canvasLeft + canvas.width - 5) + "px"; closeButtonImage.style.top = (canvasTop - 10) + "px";
// Place controls below the canvas var controlsDiv = document.getElementById("viewerControls"); if (controlsDiv) { controlsDiv.style.left = (canvasLeft - 10) + "px"; controlsDiv.style.top = (canvasTop + canvas.height) + "px"; controlsDiv.addEventListener("mousedown", function(ev) { // Ignore in overlay mouse clicks on controls ev.stopPropagation(); }); }
// Place progress in the middle of the canvas var progressDiv = document.getElementById("viewerProgressDiv"); progressDiv.style.left = (canvasLeft + (canvas.width - 300) / 2) + "px"; progressDiv.style.top = (canvasTop + (canvas.height - 50) / 2) + "px"; progressDiv.style.visibility = "visible";
var onerror = function(err) { hideHomeOverlay(); if (err == "No WebGL") { var errorMessage = "Sorry, your browser doesn't support WebGL."; if (params.noWebGLSupportError) { errorMessage = params.noWebGLSupportError; } alert(errorMessage); } else if (typeof err === "string" && err.indexOf("No Home.xml entry") == 0) { var errorMessage = "Ensure your home file was saved with Sweet Home 3D 5.3 or a newer version."; if (params.missingHomeXmlEntryError) { errorMessage = params.missingHomeXmlEntryError; } alert(errorMessage); } else { console.log(err.stack); alert("Error: " + (err.message ? err.constructor.name + " " + err.message : err)); } }; var onprogression = function(part, info, percentage) { var progress = document.getElementById("viewerProgress"); if (progress) { var text = null; if (part === HomeRecorder.READING_HOME) { progress.value = percentage * 100; info = info.substring(info.lastIndexOf('/') + 1); text = params && params.readingHomeText ? params.readingHomeText : part; } else if (part === ModelLoader.READING_MODEL) { progress.value = 100 + percentage * 100; if (percentage === 1) { document.getElementById("viewerProgressDiv").style.visibility = "hidden"; } text = params && params.readingModelText ? params.readingModelText : part; }
France
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Re: Export to HTML5 plug-in
I quickly tried your script and the JavaScript console reported various errors like an unexpected end of script and a "Can't find variable: viewHomeInOverlay1" error. I think you should learn how to debug JavaScript code, it's really worth it and it's not so difficult if you're able to program.
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Emmanuel Puybaret, Sweet Home 3D creator
Russia
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Re: Export to HTML5 plug-in
I quickly tried your script and the JavaScript console reported various errors like an unexpected end of script and a "Can't find variable: viewHomeInOverlay1" error. I think you should learn how to debug JavaScript code, it's really worth it and it's not so difficult if you're able to program.
Emmanuel, good morning!
Script viewHomeInOverlay1 works after I copypaste in my html full text from viewhome.js. Now it is very comfortable to handle 3d, but all navigation (aerial/virtual, levels) is missing on the page. I'm afraid it would be too complicated for me to learn javascript to correct it.
Can I ask you to add in some new version of html viewer the new mode, opening 3d in a new tab to whole browser window? It would be very usefull both for smartphones and desktop viewing.
Problems with smartphones now: - too small window of 3d viewer, especially in vertical mode; - if you ocasionally tap somewhere outside overlay window boundaries - it closes viewer.
Problems with desktops: - using mouse wheel without Shift button in some browsers scrolls the html page instead of zooming 3d (in aerial mode) or moving through (in virtual visit mode) - also occasion tapping outside closes overlay.
Date/Time: 2019-11-21 17:18:25.155 +0100 OS Version: Mac OS X 10.14.6 (18G1012) Report Version: 12 Bridge OS Version: 4.1 (17P1081) Anonymous UUID: 146C2222-06A5-F9DA-9F2D-0408363A6D61