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Re: Sweet Home 3D 5.0
Please, be sure to test this feature, including weird moves and undos/redos.
Cut / paste does seem a bit erratic. Cut option appears to come and go in menus (as opposed to Copy?). Trying to cut an item which is in the Furniture list just underneath group, up to group. The item is cut, but then the names of the two items in the group also vanish from the list (the dimension values are still there). When I select group to paste my cut object, there is no paste to group option.
Sorry for the vageue description, but I sort of don't get it to be consistent either. Will test some more. Sent you file and pics.
ok
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Re: Sweet Home 3D 5.0
Different levels of group&ungroup Furniture problems, though not a big problem, but it should be corrected
I put A furniture on the first floor, second floor put B Furniture Under normal circumstances it should be like this Level1A and Level 2B 2B Furniture is original JPG Then group 1A&2B like this and 2B is Change original JPG
Then ungroup 1A&2B like this,on Level 1A can see 2B
To solve this problem should not be too complicated:
then group, Record (2B) original ELEVATION
Then ungroup,Add a command, again the furniture back to its original floor.and set (2B) ELEVATION=original ELEVATION
Joined: Jun 10, 2015
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Re: Sweet Home 3D 5.0
After a brief testing, all improvements seems great.
Here is a few thoughts : - layers are great once understood the concept that "base or original level" is visible in every other "same elevation level".
- There is a coquille in the edit box french version "visble" checkbox.
- The ability to show text in 3D is also a good improvement. However, it would be so nice if we could do the same with measurement rulers to show someone in 3D sketch at wich height is a window and how tall is it, same as kitchen furnitures and almost everything. By the way, I think an unvisible layer is now the perfect holder for every 3D view text info.
- I guess it would be good to have a function to group and organise levels now we have layers.
- Also, a little searchfield by name above furnitures could be someting nice too.
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Re: Sweet Home 3D 5.0
okh, thanks for reporting the issue in furniture table, it should be fixed in Beta 6.
YGYL, thank you for taking the time to describe your issue. But keep in mind that good ergonomics = predictable result. I don't think your idea is good because original elevation and level (you forget that one) would be hidden information, i.e. something you can't guess. Imagine you give your .sh3d file to someone else, how can he predict that the table will belong to level 2B if he ungroups the group?
remib, I fixed the typo on "visble" checkbox. Levels are organized by elevation and then the order you set in their modification dialog box, so just modify a level to change that order. I don't think grouping layers will happen anytime soon.
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Emmanuel Puybaret, Sweet Home 3D creator
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Re: Sweet Home 3D 5.0
okh, thanks for reporting the issue in furniture table, it should be fixed in Beta 6.
Thanks, but I am still struggling. Now, in the file I sent you, if I CUT the garden hedge into the GROUP, the Vegetation GROUP closes and cannot be opened with the plus sign. And I cannot find a way of opening it to paste the garden hedge (Paste to group is greyed out for Vegetation). But I do manage to paste the Garden hedge to the Roof GROOP. After careful consideration, though, I think having the Garden hedge on the roof is a sub-optimal solution
But maybe my file is messed up, I will try again tomorrow. ok
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Re: Sweet Home 3D 5.0
.. cannot find a way of opening it to paste the garden hedge (Paste to group is greyed But maybe my file is messed up, I will try again
Most strange, cannot recreate this today (after having restarted everything). Will let you know if it happens again.
Would it be a good idea to include an invisible texture in the collection while you are at it? Don't know what happened in 5951#25821, but transparent textures is a good way of hiding furniture elements until transparency can be implemented in the colour dialogue.
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Re: Sweet Home 3D 5.0
You may not understand what I mean To solve the problem, the need to increase the data structure
You may originally have 14 parameters.(width\depth\height\elevation\) You can increase the number of multi-parameter(Original level\Original elevation\Additional parameters1\Additional parameters2\Additional parameters3)
Each furniture has these parameters.and These parameters are stored in the .sh3d file. When the group will record the parameters,When the ungroup will load the parameters.So will not go wrong!
Additional parameters1/2/3 It is reserved for the secondary development For example, show price, show brand, or IN GAME:HP, MP, falling equipment
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Re: Sweet Home 3D 5.0
Tonight, the Beta 3 brings a very long awaited feature: layers! Actually, layers are levels at the same elevation,
With two levels same elevation - which both have textured/coloured floors, it seems the 'lower' texture shines through in the 2D plan and takes precedence in the 3D plan (if added later). Is that intended? ok