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hansmex
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Re: Sweet Home 3D 5.0

Emmanuel,

Problem of copying walls to levels is solved. After unselecting the walls, they now copy correctly on every level. Thanks.

Small wish: would it be possible that the O= sign to indicate same elevation levels, could also serve as a visible/invisible switch? Standard symbol = visible. Reversed symbol (as in reversed colours) = invisible? So, the switch is incorporated into the tab.

Thanks once again.

Hans
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[Jun 4, 2015, 10:06:17 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Sweet Home 3D 5.0

Small wish: would it be possible that the O= sign to indicate same elevation levels, could also serve as a visible/invisible switch? Standard symbol = visible.
- Yes, Show/Hide button/checkbox would be useful on level tabs. For consistency maybe on all the level tabs (as all types of levels can be hidden) not just the 'layers'. Or context menu, as mentioned above.
- And actually, maybe it could be kind of nice to be able to edit the table (Summary of levels) for all different level values. I.e. remove the top fields and just edit the table.
- I feel a bit ambiguous about the O= sign. It sort of comes to denote 'layer', but if you have A level Ground Floor and a level with Plot Dimensions sorted below that (to keep it away from the other levels), The Ground Floor gets the O= sign, logically enough, but it makes the Ground Floor look like a 'layer' on the Dimensions tab. Nothing I cannot get used to, but, well, it looks a bit messy. Maybe a more subtle indication (underscore/italics)...(?) Maybe the reverse, that every level that in fact was above the previous got an up arrow? Or maybe no indication at all?

ok
[Jun 4, 2015, 2:14:26 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
digitaltrails
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Re: Sweet Home 3D 5.0

The addition of paste-style, baseboards, and editing items within groups,are all really nice additions that will greatly ease the task of creating complex models.

The only small issue I've seen is that baseboards cannot track across the end of a wall that juts into a room, for example:



I imagine this is a difficult case to handle. Fortunately, it's not that common and easily fixed by manually adding a box of the appropriate size.

Your efforts are much appreciated.
[Jun 4, 2015, 9:05:06 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Sweet Home 3D 5.0

Did something happen with Export to OBJ? Even if I Export Selection it seems everything (except ground) is exported. ok
[Jun 9, 2015, 11:35:41 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 5.0

Sorry for the regression in Export to OBJ format feature. A correction will be available in the next beta.
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Emmanuel Puybaret, Sweet Home 3D creator
[Jun 9, 2015, 8:04:58 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: Sweet Home 3D 5.0

..regression in Export to OBJ format feature..-
Thanks, and no worries. Hardly a problem. It is the first time I have ever come across something in a SH3D beta that impedes (my) usage (albeit not a central one). And that really is impressive. I have done beta tests (of simpler software) that have taken down networks and killed off operating systems for good. Beta testing SH3D is a very safe exercise. Good luck with finalising.
..Add point to room and Delete point from room...
No secret that I would wish for access to more properties in the Modify furniture dialogue (even if it means in interface disturbance). But the room-points editing is an interesting example. Adding SVG cut-outs suddenly became slightly less important. Now it is tempting to adjust the room instead of going back to the Furniture Library Editor and adjust the SVG. Easier just to fix the room. As long as there is no button that lets the user edit the full range of properties. Just one button that opened the text file with properties, now that would be fantastic for users who want control (everyone else could be warned off). ok
[Jun 9, 2015, 8:30:55 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
storm88
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Re: Sweet Home 3D 5.0

Great work! I especially love the ability to modify furniture in groups.

- as aleady mentioned, I too would really appreciate faster option to hide/show levels, perhaps doubleclicking the level tab and/or some keyboard shortcut
- keyboard shortcut for switching levels please :) With the layers, one can get loads of them.
- furniture gets disorganized if you group and ungroup furnitures across multiple levels. This is a bug I noticed in earlier versions; grouping them will cause you can see furniture from different levels (somehow expected behavior) but ungrouping them back does not fix the problem. Now since grouping really makes sence, It'd be grat if I could group staff in different levels.
[Jun 11, 2015, 8:41:51 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 5.0

Today, the Beta 5 brings Plan > Make level unviewable / viewable menu item and the ability to add or delete an object in a group. Furniture can be added in the currently selected group either with Furniture > Add to group or Edit > Paste to group menu items. So, if you want to move some furniture to a group, just select that furniture, cut it, select the destination group and choose Paste to group.
I guess you would have loved to be able to do the same thing with a simple drag and drop, but this sounds quite too complicate to manage, just when the moved furniture comes from different levels. Note also that if you delete all the furniture of a group, the group itself will be deleted.
Please, be sure to test this feature, including weird moves and undos/redos. I tested many combinations, but I could have forgotten some special cases.

This new beta fixes also the regression in Export to OBJ format feature, a small bug in the management of selection in groups, and it disallows to change the visibility of objects in a group to avoid a too complicated management of the size and elevation of a partially visible group.


dorin, the fact that you can't group a text with some furniture is a good point to push me to add a Color item in the Modify text style menu. Will see...

digitaltrails, you're right, managing baseboards at wall ends isn't so easy but I keep it in mind in case I find an idea...

okh, I'll try to grant an easier access to special properties in the Furniture Library Editor. Not sure it will happen in the coming version though.

storm88, you can already switch from a layer to another with the keyboard arrows when the focus is on plan tabs. I guess you would prefer direct shortcuts, but using Tab / Shift + Tab keys combination to change focused component isn't too hard.
Don't hope to be able to group furniture that don't belong to the same level, because that would become too complicate. Nevertheless, if you think you found a bug, please describe how to reproduce it so I can fix it.
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Emmanuel Puybaret, Sweet Home 3D creator
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[Edit 1 times, last edit by Puybaret at Jun 11, 2015, 2:23:44 PM]
[Jun 11, 2015, 10:49:01 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
storm88
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Re: Sweet Home 3D 5.0

the level switching is odd. (Win 8.1, beta 4) If I click one floor it gets selected but I can't use arrows to switch. I have to ctrl+up to highlight the levels (should already be highlighted because I clicked one that was not active) and then I can switch them with arrows. I was hoping ctrl+pg up/down could work, browsers use this shortcut.

the groups bug:
make 4 walls. add new level (differen height) and copy walls. Place a piece furniture to each level, each to different coordinates. Select level 0. Select both furniture and group them. Ungroup them.
Now in the 3d view everything looks OK, but in the plan view, on level 0 I see both the furniture from level 0 and level 1, although I should only see the one from level 0.
[Jun 11, 2015, 1:54:46 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: Sweet Home 3D 5.0

Sorry, the keys combination used to change focused component are Tab / Shift + Tab (I updated my previous message to avoid confusion). I'll see if I can add ctrl + page up / ctrl + page down and how it's used in other software.

About the groups bug, there's... no bug. As grouping pieces create a group at the selected level, ungrouping the group then keeps the pieces on the level of their group. Only undoing will be able to retrieve the same state. As said previously, I won't manage grouped furniture that don't belong to the same level.
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Emmanuel Puybaret, Sweet Home 3D creator
[Jun 11, 2015, 2:24:41 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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