Romania
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Re: Sweet Home 3D 5.0
I've test it and it's very useful for me. I put dimensions on this layer and it show when I need. Also is useful for different variants of furniture arrangement at the same level. The option popup when 2click on layer tab name or right-click somewhere in the current layer.
---------------------------------------- A computer program does what you tell it to do, not what you want it to do. Murphy's Law When all else fails, read the instructions. Murphy's Law If you don't like "AS IS", DIY. Dorin's law
Romania
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Re: Sweet Home 3D 5.0
I'm very happy for the feature to color text and style. It will be great to have this included also for the furniture name. It's useful for additional information in 2DSymbols library. Thanks for Your great work !
---------------------------------------- A computer program does what you tell it to do, not what you want it to do. Murphy's Law When all else fails, read the instructions. Murphy's Law If you don't like "AS IS", DIY. Dorin's law
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Re: Sweet Home 3D 5.0
..not viewable with a new checkbox in the level dialog box. When a level is not viewable, the objects added to it are simply not displayed in the furniture list, the plan and the 3D view,
Very nice. Congratulations. So far nothing wrong, but then I need to figure out different things to do with this feature. For now it seems a very cool way of toggling alternative layouts, but the process is (ever so slightly) disturbed by the three step process for hiding and showing the alternatives.
Would it be easier to use if a tab checkbox, right-clicking (or something) the tab toggles visibility? Maybe a context menu on the tabs with "Add level", "Modify level" "Delete level" "Show/hide level". This would de-clutter the 2D plan menu and be easy to use (but I guess following your stringent menu thought and concern about some users not being used to context menus could be an argument against.) Just a thought.
And don't get me wrong. I really like the feature the way you implemented it.
France
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Re: Sweet Home 3D 5.0
Thanks you all for your feedback
The Beta 4 brings some small bugs fixes in the new features: deleting furniture when some levels weren't viewable didn't work correctly, and there was a remaining issue on baseboards cut.
Sorry Santbose, don't hope a rotation parameter to lean walls. I don't think it will happen. If needed see this recent tip.
I'm very happy for the feature to color text and style. It will be great to have this included also for the furniture name.
The furniture dialog might become too big, no?
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Emmanuel Puybaret, Sweet Home 3D creator
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[Edit 1 times,
last edit by Puybaret at Jun 3, 2015, 9:53:47 AM]
Romania
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Re: Sweet Home 3D 5.0
The furniture dialog might become too big, no?
Maybe, but is useful. Could be used after we decide to show the name in plan by popup the same text and style dialog or in the context menu on "Modifies text and style..." after we create the furniture. Also could be an icon in toolbar for chose the color of text. Until this I'm happy to insert separate text box but I can't group it with a furniture to move it together. Anyway You've made a great program and become greater. Congratulation!
---------------------------------------- A computer program does what you tell it to do, not what you want it to do. Murphy's Law When all else fails, read the instructions. Murphy's Law If you don't like "AS IS", DIY. Dorin's law
Netherlands
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Re: Sweet Home 3D 5.0
Emmanuel,
While testing the new levels I came across some unexpected behaviour.
This is what I want to do: Level 1 - draw 4 walls, add windows, draw a room, add baseboards (actually, it's panelling) Level 2* - delete the walls from L1 and copy them to L2*, add furniture, change wallpaper Level 3* - delete the walls from L1 and copy them to L3*, add furniture, change wallpaper
* = level at same height as previous one
This way the floor, baseboards/panelling and windows stay the same, but wallpaper and furniture change.
Problem 1 - I can't figure out how to copy the walls to more than one level Problem 2 - If I manage to copy the walls, they are placed 20 pixels/cms right and down from the original.
Hans
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Hans
India
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Re: Sweet Home 3D 5.0
Thanks Emmanuel for your reply. But I am not looking to create a sloping wall. I am actually looking to create inclined walls. Normally walls are at 90 degree from the ground level, but I want to draw walls where I can adjust its degree from the ground level.....may be 85 degree, 70 degree. I hope I am able to explain my thoughts.
France
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Re: Sweet Home 3D 5.0
Hans, I'm not sure to understand your problem. If you want to make some wallpaper tests, you should add walls in Level2* and Level3* as in the example attached to this message. Then as walls will superimpose themselves at both levels, you could make Level2* not viewable, to view wallpapers correctly in level3*. You could also play with Level2* / Level3* order to ignore the third level when the second one is selected. To copy/paste walls at the same location, just unselect them before pasting. The 20cm shift is for feedback purpose: without this "visual" effect, you wouldn't know whether you actually pasted the copied walls or not, since the image of the plan wouldn't change.
Santbose, whether you call it "inclined" or "sloping" wall, I understood what you want, but sorry it won't happen. If you want to build walls that are not 90° from the ground, you'll have to use workarounds. Note that simple ceilings can adjust themselves automatically in some cases, but as this feature doesn't work correctly in many cases and may introduce some artifacts that users generally interpret as a bug, I wonder if I should remove this feature in the coming version or supporting it only for simple ceilings with only 4 points. I'll be glad to read the opinion of everybody about this subject.
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(Download count: 2013)
(Testing wallpaper on walls playing with viewable attribute of levels)
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Emmanuel Puybaret, Sweet Home 3D creator