Index  | Recent Threads  | List Attachments  | Search
 Welcome Guest  |  Register  |  Login
Login Name  Password
 

Sweet Home 3D Forum



No member browsing this thread
Thread Status: Active
Total posts in this thread: 96
Posts: 96   Pages: 10   [ Previous Page | 1 2 3 4 5 6 7 8 9 10 | Next Page ]
[ Jump to Last Post ]
Post new Thread
Author
Previous Thread This topic has been viewed 321122 times and has 95 replies Next Thread
pmralbuquerque
Newbie



Portugal
Joined: Jan 23, 2014
Post Count: 9
Status: Offline
Reply to this Post  Reply with Quote 
smile Re: Sweet Home 3D 4.4

OK. Keep up the excellent work and thank you.
[Apr 6, 2014, 5:48:53 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
Advanced Member




Joined: May 12, 2013
Post Count: 1545
Status: Offline
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 4.4

Still looks very good! No crashes, no unexpected results, no hangs after testing a couple of files. New functions appear to work, except possibly (?):

The recent textures, it seems, are not saved in preferences (like recent colours). At least here (Win 8.1, Java version 1.7.0_51 / 32 bit) they have not been available in the next session. But maybe that was intentional?

BTW, I would actually prefer if the set of recent textures (and colours) followed the sh3d file (saved in the home). My two serious project are so different (one mountain shelter with lots of bare wood and coarse textures, one urban with painted walls and fine textures), and when I change between them I really do not need the other set of textures. And if I work on different machines, I would really prefer that I could pick (easily) the recent textures used in that project (and not re-import my own .sh3t). Just a thought smile

...list is longer than 8092 characters... ..It will be fixed in the next version.
After I emptied <entry key="autoCompletionStrings#3">, the recent file list and other prefrences behave well smile. Have not reached 8092 characters yet, but it keeps filling with all names of imported furniture, whether it has been changed or not. My 2p worth is that this is not a vital function and could certainly be cropped at a lot less than 8000.

ok

PS
No, a rotated texture won't appear as rotated in version 4.3
Got it, silly of me, I thought you had implemented something which disabled all new info . How about: "The information added that is specific to the newer version will not work with the version of Sweet Home 3D you use now and will be lost if file is saved ." Totally minor point, of course.
[Apr 7, 2014, 8:31:15 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
Advanced Member




Joined: May 12, 2013
Post Count: 1545
Status: Offline
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 4.4

Library editing restrictions: When modifying a texture from a texture library, it was never possible to change the size (i.e. "modify"). With 4.4b, it is possible to change the angle of the texture, but not the size/scale.

ok

PS Maybe I missed something in the PluginTexturesCatalog.properties to make textures scalable afterwards?
[Apr 8, 2014, 9:07:34 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
Expert
Member's Avatar

France
Joined: Nov 7, 2005
Post Count: 9426
Status: Offline
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 4.4

The recent textures, it seems, are not saved in preferences (like recent colours).
I know. Colors are just a number, so it's easy to save recent colors. Textures are images with other information that may come from the default library, from .sh3t files or individually imported textures, and this is more complicate to save/read when recent textures list is saved in preferences. I keep it in mind for later.

How about: "The information added that is specific to the newer version will not work with the version of Sweet Home 3D you use now and will be lost if file is saved."
Thanks for the suggestion. I think "will not work" is too severe and let the user think it won't work, whereas it could work partly. But I agree with the warning that the information could be lost if the home is saved.

With 4.4b, it is possible to change the angle of the texture, but not the size/scale.
Yes. The effect of changing the texture size may depend on whether the 3D model defines some texture coordinates or not. I think this concept is complicate to explain to beginners and even to advanced users because a 3D model isn't obliged to define all its texture coordinates if they exist. To avoid some comments like "I changed the texture size but this had no effect on the 3D model", I prefer not to propose this feature at the moment.
There's a solution that would avoid the user to worry about texture coordinates, but it's buggy and I'm not sure it can be exported at OBJ format. Don't worry I keep it in mind and will investigate further if I can circumvent the issue I discovered.

Maybe I missed something in the PluginTexturesCatalog.properties to make textures scalable afterwards?
No, but I hope you understood why from my previous comment.
----------------------------------------
Emmanuel Puybaret, Sweet Home 3D creator
[Apr 8, 2014, 6:10:10 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
Advanced Member




Joined: May 12, 2013
Post Count: 1545
Status: Offline
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 4.4

Got it! And thanks for explaining. These are very minor issues. Please, see users reporting stuff they do not understand as a vote of confidence smile

Anyway - happy with 4.4b - great improvements on a very good product.

ok
[Apr 8, 2014, 9:06:30 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
interele
Newbie




Joined: Mar 17, 2014
Post Count: 3
Status: Offline
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 4.4

Is it possible to have the No Offscreen Images version
as an installable option

Ta
[Apr 10, 2014, 1:05:43 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
Expert
Member's Avatar

France
Joined: Nov 7, 2005
Post Count: 9426
Status: Offline
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 4.4

Is it possible to have the No Offscreen Images version
If you mean a version that would let the user set com.eteks.sweethome3d.j3d.checkOffScreenSupport property, it already exists with this Java Web Start link. Sorry but I don't think I'll go further.
----------------------------------------
Emmanuel Puybaret, Sweet Home 3D creator
[Apr 10, 2014, 3:21:29 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Sajmmon
Member



Poland
Joined: Nov 10, 2010
Post Count: 50
Status: Offline
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 4.4

Hi,

just tested 4.4.

I also experienced problems with deciding which texture I was editing, and blinking helps to solve the problem.

Nonetheless, I am not in favor of blinking - as it is implemented now. It seems that the speed of blinking changes over time, maybe depends on rotating the preview (sometimes blinking is too fast), and new color sometimes doesn't match underlying texture (I get sharp blue).

Would be great if blinking was more gentle.

Szymon
[Apr 11, 2014, 12:03:12 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
Expert
Member's Avatar

France
Joined: Nov 7, 2005
Post Count: 9426
Status: Offline
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 4.4

It seems that the speed of blinking changes over time
It's probably due to some race conditions when the 3D preview is displayed, but then I didn't notice any variation. The blink is very short to give users enough time to see how will be the model.

new color sometimes doesn't match underlying texture (I get sharp blue)
Colored material are brighter or darker when they blink according to the color, and textured material blinks with the selection color used in the system. What would you suggest?
----------------------------------------
Emmanuel Puybaret, Sweet Home 3D creator
[Apr 14, 2014, 1:31:38 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
dijck
Newbie
Member's Avatar

België
Joined: Jan 1, 2014
Post Count: 5
Status: Offline
Reply to this Post  Reply with Quote 
Re: Sweet Home 3D 4.4

Thanx Mr Puybaret, the texture option is great and the levels selection was the thing I've asked for some time ago.
Thx again.
rgds
Joseph
[Apr 19, 2014, 7:46:48 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Posts: 96   Pages: 10   [ Previous Page | 1 2 3 4 5 6 7 8 9 10 | Next Page ]
[ Jump to Last Post ]
Show Printable Version of Thread  Post new Thread

  Get Sweet Home 3D at SourceForge.net. Fast, secure and Free Open Source software downloads  
© Copyright 2024 Space Mushrooms - All rights reserved