United States
Joined: Mar 28, 2014
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How to keep lights from washing out my bitmap boxes?
The room lights in my room are having an effect that I don't want.
Basically, the lights completely wash out the top half of some "pseudo-sculptures". These are actually just boxes with bitmap texture.
However, they don't wash out imported models, such as people. I have a screenshot shown, showing both the 3D view and the photo view.
Is there an easy way to fix this? Do I have to mess with the matte/shiny settings? Turn off the canned lights, insert custom lights, and alter the power?
Any guidance is appreciated - I am very new to this.
United States
Joined: Mar 28, 2014
Post Count: 7
Status:
Offline
Re: How to keep lights from washing out my bitmap boxes?
Many thanks - shoving those sliders all the way back to Matt did the trick. Even a little bit of shininess causes the effect, even under low light conditions.