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alevinemi
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How to keep lights from washing out my bitmap boxes?

The room lights in my room are having an effect that I don't want.

Basically, the lights completely wash out the top half of some "pseudo-sculptures". These are actually just boxes with bitmap texture.

However, they don't wash out imported models, such as people. I have a screenshot shown, showing both the 3D view and the photo view.

Is there an easy way to fix this? Do I have to mess with the matte/shiny settings? Turn off the canned lights, insert custom lights, and alter the power?

Any guidance is appreciated - I am very new to this.


[Apr 2, 2014, 11:55:47 AM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
Puybaret
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Re: How to keep lights from washing out my bitmap boxes?

Insert custom lights and set their power.
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Emmanuel Puybaret, Sweet Home 3D creator
[Apr 2, 2014, 1:26:20 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
okh
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Re: How to keep lights from washing out my bitmap boxes?

And maybe remove shininess by editing Box material (default box is 50% shiny)? ok
[Apr 2, 2014, 1:28:00 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
alevinemi
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Re: How to keep lights from washing out my bitmap boxes?

Many thanks - shoving those sliders all the way back to Matt did the trick. Even a little bit of shininess causes the effect, even under low light conditions.
[Apr 2, 2014, 5:44:38 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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