Canada
Joined: Aug 15, 2011
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Kitchen layout advice
I am using SH3D to layout my first floor, but am finding it challenging to do the kitchen, and could use some advice on tools/workflow. I found that laying out the components in SH3D is not that easy since there are objects on top of each other, and I can only edit in 2D. For instance, I have a very irregular counter, and created it in Sketchup. WHen I import into SH3D, it's a huge square, and all the floor cabinets are underneath it, so if I want to move the cabinets around, I need to move the counter out of the way, and then put it back when I'm done. Because of the difficulties, I have been creating the layout of all the objects in the kitchen in Sketchup, and importing the whole thing into SH3D, which works ok, but I loose some texture information. Can anyone who has gone through designing a kitchen in SH3D give me some advice on the best workflow?
France
Joined: Nov 7, 2005
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Re: Kitchen layout advice
You shouldn't loose your textures when importing your models, or maybe you've got a problem with a double-sided model. To simplify placing furniture in the kitchen, I would use the shift key very often to toggle magnestism and avoid auto adjustments made by Sweet Home 3D.
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Emmanuel Puybaret, Sweet Home 3D creator
Germany
Joined: Nov 14, 2010
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Re: Kitchen layout advice
another good hint is to use cut/copy/paste to remove objects for the moment. this works even better with walls, with are no longer joined together and free moveable.