France
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Re: Sweet Home 3D 3.0
Thank you Hans for your feedback. My work outside is over now, so I have time to finish programming this version 3.0. Then, I'll have to start an other job, but that's an other story...
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Emmanuel Puybaret, Sweet Home 3D creator
France
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Re: Sweet Home 3D 3.0
Here's the Beta 16 with the following new features and bug fixes: - Recovered auto saved files at program launch to let user review them after a crash. I reproduced the auto save / auto recover behavior of MS Word in Sweet Home 3D. Please try if it works correctly, by simply crashing the program and relaunching it. - Added Arc extent spinner to Wall modification dialog to adjust round wall after its creation. - Added Unchanged / Mat / Shiny radio boxes to Furniture modification dialog to control furniture shininess. - Placed by default the compass at the left of the plan for existing homes (thank you Hans for this suggestion). - Kept a free zone at the furniture center of small pieces to be able to move them without deselecting them first. - Took into account light furniture angle to place correctly the light sources it contains. - Reviewed 3D normals in the furniture models of the default catalog to ensure these pieces render correctly (I'm still astonished that nobody complained about that one during all the past years!) - Added the five following lights to the default catalog (I felt that new users who didn't install any SH3F files yet, wouldn't understand the purpose of lights if they had only light sources!). Floor uplight
Spot light
Pendant lamp
Work lamp
Wall uplight
This will probably be one of the latest beta version with new features. I may add mouse wheel zoom on cursor if it isn't too difficult and fix a few minor bugs, but globally, I feel we have now a pretty nice version 3.0 within reach. Thus, it's going to be translators' turn and I'll try to improve help files to describe how to create photos and videos with lights.
Thank you for your support
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Emmanuel Puybaret, Sweet Home 3D creator
Netherlands
Joined: Sep 26, 2009
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Re: Sweet Home 3D 3.0
Emmanuel,
Just gave the beta 16 a short test drive. First impression is VERY good! - The auto recovery now works like a charm: it opened all 50 or so recovery files for review! HAHAHA The good news is, that it then deletes the temporary file, so that the recovery directory doesn't clog up with old files. Great! I now have the purple pond file I had intended for the design contest. - Arc extend modifier: great! - Unchanged, matt, shiny: great! - Repositioned compass: GREAT! (I have the habit to start my designs at > 0,0 <, so this is very welcome. - Free zone: have to find out more about that one. - 3D normals: I'm not sure what you mean, or what that is. However, maybe later tonight or tomorrow I may succeed in making a cube with a "normal" texture. I think I finally found out how to apply a texture correctly. - Lights: great! I noticed all existing lights in the library also have a power switch!
I noticed one minor thing: I remember db4tech telling some time ago that he introduced a new routine for Q2 rendering, that did away with the banding. A quick render I did a few minutes ago, again showed a lot of banding. Maybe it's accidental, I'd have to investigate more.
Hans
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Hans
Netherlands
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Re: Sweet Home 3D 3.0
Hello,
Finally, I managed to make a box with the texture correctly applied on all sides.
Unfortunately, you cannot apply a texture to this box from within SH3D, because then the textures are applied incorrectly again. So, you have to manually edit the OBJ and MTL file to change the image.
Hans
---------------------------------------- box_w_logo.zip
(30629 bytes)
(Download count: 1279)
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Hans
new website - under constuction hansdirkse.info
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[Edit 2 times,
last edit by hansmex at Nov 18, 2010, 1:24:05 AM]
Joined: Oct 2, 2007
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Re: Sweet Home 3D 3.0
When I opened this beta version, 4 recovered files came up. I just closed the first 3 that I didn't want then I kept the one open that I wanted to work with. Will it be doing this by default when you first start it up? The files it recovered were, I think, simply closed because I was done with them.
I played with the lights some more and found that I was able to turn on the already existing lights. Anyway, it's much better looking now.
Nice work Emmanuel!
---------------------------------------- kitchen-beta16.png
(357461 bytes)
(Download count: 7457)
(kitchen with new lights)
---------------------------------------- SH3Dkitchenbeta16lighting.png
(167380 bytes)
(Download count: 27222)
---------------------------------------- kitchenlights-beta16.jpeg
(176281 bytes)
(Download count: 7273)
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[Edit 3 times,
last edit by pencilart at Nov 18, 2010, 3:30:32 PM]
Joined: Nov 18, 2010
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Re: Sweet Home 3D 3.0
Well, I'm super-eager to try the 3.0 beta, but I can't seem to install it. Java Web Start loads it, but always ends with the error: "Unable to launch the application." Uninstalling through the Java console and reinstalling does no good.
SW3D v2.6 still runs (and uninstalls and reinstalls) correctly.
Is there any particular information about the error detail or my system that you might need to pinpoint the problem?
France
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Re: Sweet Home 3D 3.0
timcurran, maybe you have a problem with your installed version of Java. Sweet Home 3D version 2.6 could work independently if you install it from its installer since the installer provides an internal dump of Java. On what system do you work?
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Emmanuel Puybaret, Sweet Home 3D creator
Joined: Nov 19, 2010
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Re: Sweet Home 3D 3.0
Puybaret, I have the same error as timcurran. After install or when try to run installed aplication I get error (see image). My friend has also the same problem.
System: Windows XP x86
Click to Details -> Exception tab
java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.eteks.sweethome3d.SweetHome3DJavaWebStartBootstrap.main(Unknown Source) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.sun.javaws.Launcher.executeApplication(Unknown Source) at com.sun.javaws.Launcher.executeMainClass(Unknown Source) at com.sun.javaws.Launcher.doLaunchApp(Unknown Source) at com.sun.javaws.Launcher.run(Unknown Source) at java.lang.Thread.run(Unknown Source) Caused by: java.lang.reflect.InvocationTargetException at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source) at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source) at java.lang.reflect.Method.invoke(Unknown Source) at com.eteks.sweethome3d.SweetHome3DBootstrap.main(Unknown Source) ... 14 more Caused by: java.lang.NullPointerException at java.util.Arrays.sort(Unknown Source) at com.eteks.sweethome3d.SweetHome3D$AutoSaveManager.readRecoveredHomes(Unknown Source) at com.eteks.sweethome3d.SweetHome3D$AutoSaveManager.<init>(Unknown Source) at com.eteks.sweethome3d.SweetHome3D$AutoSaveManager.<init>(Unknown Source) at com.eteks.sweethome3d.SweetHome3D.init(Unknown Source) at com.eteks.sweethome3d.SweetHome3D.main(Unknown Source) ... 19 more
France
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Re: Sweet Home 3D 3.0
Thank you for this log. I fixed this bug yesterday but didn't realize it could prevent the program from running for users who never tried the beta. I just released the beta 17 that contains the fix of this bug and other minor ones. It contains also updated Czech and Polish versions.
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Emmanuel Puybaret, Sweet Home 3D creator