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Re: Sweet Home 3D 3.0
When floor(ceiling) texture/color and ground(sky) texture/color are different and door_elevation=0 (or door_elevation+door_height=wall_height) then doorstep (upper doorstep) has ground (sky) texture/color as in picture
If I increase door_elevation (or wall_height for upper doorstep) by 1 millimeter then picture is fine.
Emmanuel, maybe it's better to have 1 millimeter elevation as default for all doors/openings?
Netherlands
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Re: Sweet Home 3D 3.0
Chipmaster,
Most probably this "problem" is not a problem.
Try this, and do it exactly in this order: - draw you walls - insert your doors - draw your floor
If you do things in this order, the door makes a hole in the wall, and the floor fills half that hole. If you first draw the floor, and then insert the doors, the floor isn't adapted to the inserted door, and the ground colour or texture is visible.
Hans
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Hans
France
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Re: Sweet Home 3D 3.0
Tonight, the Beta 19 brings Bulgarian and Italian translations, and a small improvement in the rendering engine at the best quality setting. In fact, it was a problem that db4tech noticed a while ago and wasn't fixed yet. As you can see in the following image, it's about the reflect of windows that won't let appear the sky and other things behind the windows pane:
Now it works better as you can see here:
If this fix fortunately implies just a little more processing time, it might miserably introduce some white spots on shiny reflects as the reflect of the curtains shows in the previous image. I could reduce these scattered spots by program but this would imply a much longer processing time. Instead, I prefer to consider that this won't happen often, and anyway curtains generally don't shine! Since furniture dialog now offers the ability to cancel the shininess of a 3D model, these white spots can be easily removed in this example by changing curtains shininess:
Here are some other examples where the new settings worked correctly out of the box. A dustbin with incorrect reflect then correct reflect:
pencilart's sink with incorrect reflect then correct reflect (a tree behind the window hides partially the sky):
Please could you test in the coming days, if this new setting works correctly on your models too, before 3.0 release? I know that you won't have a way to compare between the old version and the new version of the rendering engine, but in a way, I prefer this, because I want your global feeling about this new setting, without being tempted to pixel peep. In case you find a case that doesn't work correctly, please report it here. I can rollback to the previous version of the renderer easily.
Thanks to the author of SunFlow who helped me to fix this problem.
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Emmanuel Puybaret, Sweet Home 3D creator
France
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Re: Sweet Home 3D 3.0
The Beta 21 brings Hungarian, Spanish and German translations and a correction to an annoying bug that prevented overlapping floors from being correctly displayed. I thought I fixed it last May, but in a certain way, it was worse because many videos made with OpenGL quality were blinking at ground level because of the fix. This version brings also two small improvements: - Photo and video creation dialogs are reopened at their last location if they won't be partially hidden, - Modified status of a home is switched to true when you change point of view list and parameters in photo and video dialogs.
By the way, I might have forgotten to post a Java library required to test the new settings of rendering quality mentioned in my previous message. Sorry, and I still hope to read your thoughts about it.
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Emmanuel Puybaret, Sweet Home 3D creator
Netherlands
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Re: Sweet Home 3D 3.0
Emmanuel,
A quick test shows that v3b21 performs VERY well.
Image 1: glass is transparent, mirror reflection is good, shiny surfaces show correct. Only a bit of moire in top-left corner of mirror, but that's why I picked that green texture. I'll see if I can make some more scenes for further testing.
Image 2: visible are the window and tree, the firefighter, three light bulbs that illuminate the scene.
Image 3: here too everything seems just fine. I only see one problem: the tulips looks so nice, that I'm afraid they won't last long...
Hans
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Hans
new website - under constuction hansdirkse.info
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last edit by hansmex at Nov 23, 2010, 9:10:20 AM]