France
Joined: Nov 7, 2005
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Re: Sweet Home 3D 3.0
Hans, Sometimes textures are not rendered correctly in offscreen images (used during printing and Q0 / Q1 rendering). As this bug happens randomly, I'm afraid it's not a bug in Sweet Home 3D but in Java 3D but I should investigate it better. It's probably the same bug as this one.
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Emmanuel Puybaret, Sweet Home 3D creator
Nepal
Joined: Nov 17, 2010
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Re: Sweet Home 3D 3.0
I dont understand any thing i also wouls like to render pictures like these but i dont understand what Q0,Q1,Q2,Q3 are.....i am not new in sweethome 3d but rescently started to use the forums........would like to learn more and interacte more wid guys like you....
France
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Re: Sweet Home 3D 3.0
wrosun , if you want more information about rendering pictures, please read the new help pages about photo and video creation included in the latest beta (available only in English and French). By the way, I'll be pleased to read your feedback about it.
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Emmanuel Puybaret, Sweet Home 3D creator
Joined: Oct 2, 2007
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Re: Sweet Home 3D 3.0
I uninstalled open JDK so I won't be testing that bug fix but I'm sure that other open JDK users will. (I uninstalled it because I wasn't using it anyway and when I checked the dependencies, YaST (the package manager) said that removing it was ok.) I'm glad that you fixed the bug though! :D
France
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Re: Sweet Home 3D 3.0
The version 3.0 of Sweet Home 3D was finally released tonight. Read history and new blog article for more information. Thank you all for your great support!
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Emmanuel Puybaret, Sweet Home 3D creator
Joined: Feb 18, 2010
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Re: Sweet Home 3D 3.0
Hello.
Congratulations on the new version seems much much smoother and faster.
One question. Doing a render with the 1.6.1 version, the object to which I gave as a color (with paint i created a simply rectangular colored) it is white and colored. This works with version 2.6
France
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Re: Sweet Home 3D 3.0
sgabu77, please change the shininess to matt on your object, and tell us how it worked. Note that the quality 3 and the quality 4 don't use the same SunFlow shaders and may render objects quite differently.
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Emmanuel Puybaret, Sweet Home 3D creator