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fhoofman
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applause a bug maybe?

Picture bug

Hello Mr Puybaret

thax for Fixed a bug that made an imported OBJ file lose its colors when its name contained non ASCII letters.

I haven't tried it yet, but I know you're the best

btw, from the picture above, you can see when you create advance photo, there black spot that generate along with my drawing.

is it normal or am I making a mistake?

thax
[May 30, 2010, 6:15:38 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
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Re: a bug maybe?

Hoofman:

Could you give us a link to your sh3d-file? Then we can see if we get the same results.

Hans
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Hans

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[May 30, 2010, 7:49:39 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
fhoofman
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Re: a bug maybe?

http://www.mediafire.com/file/mmemjmojnyq/Euro Tyre.zipx

if anyone find it difficult to download it, please inform me and i will email it to you.

thax hans
[May 30, 2010, 8:16:58 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
db4tech
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Re: a bug maybe?

Hi fhoofman,

I think the problem is being caused by the shaders currently interpreting some of the furniture models as to reflective.

If I remove your black window frames from behind the viewer then re-render the scene it looks like this.



Probably the best thing to do for now is, export just the furniture that is being rendered as too shiny as an .obj file and remove their shininess values, then import and use those versions instead.

Another option instead of exporting, changing values then importing is just hide the black window frames (behind the viewer) while rendering.

which produces this result.



Here is the same view rendered using Uber which has prevented parts of the scene from blowing out to white but currently (until it is tweaked) renders some textures (notice the table) as grey/silver.



Hope this helps,
db4tech
[May 30, 2010, 9:47:45 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
hansmex
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Re: a bug maybe?

Hoofman:

Like db5tech, I spent some time with your file. I deleted some stuff and made a few corrections. The windows db5tech took out, are still in place.

- I deleted everything with elevations above 280 cms;
- I raised the yellow "floor" with 0.5 cms;
- I put a new floor in the garage and outdoor area, because the old floors were overlapping in places;
- I deleted a double wall;
- I deleted the lamp above the reception desk. You imported that model as a zip file. Inside the zip-file is the 3DS model, but also in that zip file is a GSM-file of 30 MB. You should go back to your model, unzip it, extract only the 3DS file and import that as the lamp; in the zip-file the folders 11, 34, 38, 40, 44 and 46 also include gsm-files and should be re-imported to make the final file smaller.
- if you don't activate the ceilings (difficult when not all walls are the same height), you don't have to put in so many strong lights. I did a render with the lights turned on and with the lights turned off, and the natural light gives the same result. The only effect that the added lights have, is that the rendering takes much more time.

I suggest you start adding the pieces I deleted and make some renderings to see if the black spots return.



And here is the file: EuroTire -2-

Hans
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Hans

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[Edit 1 times, last edit by hansmex at May 30, 2010, 11:28:43 PM]
[May 30, 2010, 10:46:22 PM] Show Printable Version of Post    View Member Profile    Send Private Message [Link] Report threatening or abusive post: please login first  Go to top 
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