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Re: Create a solid Shape
The usual way to start is one of two ways: 1 - Draw the walls, add doors and windows, then add the rooms. 2 - Manually draw the rooms, select the create-wall icon and double click the room. It will add walls around the room. Then add doors and windows.
It's not a definite rule but starting with the walls is usually the easiest way.
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Re: Create a solid Shape
...but then the walls are not solid.
What is the purpose of the walls being solid?
As wall objects they are solid, depending on how you look at it. Basically, walls and rooms are just objects like any other furniture, they just have a few extra/different properties.
Just like the rooms you can export and import them but then they have lost the special properties that makes them walls.
Maybe you can explain why you want 'solid' objects instead of Wall objects. Then we can advise you how to handle it in the best way.
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Re: Create a solid Shape
Sorry for going back and forth on this.
Below are two samples, the 1st is what I'm trying to do now and the 2nd was one I did where the walls are just either straight or slightly curved. The Create Wall tool works perfect for the 2nd option. I can use the same method for the 2nd one, but because there are all different shapes it takes so long to do.
The 2nd option works like you said by manually drawing the walls as rooms and then clicking in the area, which draws in the walls, however there are voids between the walls, which I suppose isn't a major issue, but they would look nicer filled, if that makes sense.
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Re: Create a solid Shape
I think I now understand what you meant by 'solid': the open spaces where you created the room to get the walls, that you would like to be filled in. The room you used is not a regular room, it is the 'inside' of a very thick wall.
Here's a trick to create your solid walls: You already have the walls, select the create room icon and click on a wall, not inside the walls. It will create a room with the outer circumference of the walls. Export/import, change the height to the height of the walls and you have a solid wall. Remember that this is now a normal furniture object without the properties of a Wall object. You can place doors in or against it by moving them with the cursor keys but they will not create a hole.
...but because there are all different shapes it takes so long to do.
Keeps you from the street I've spend hundreds of hours on some projects, not to mention the many hours creating custom models. It's a hobby, the point is that it takes time! And this is a large project with very few repeating layouts, so hardly any use for copy/paste.
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Re: Create a solid Shape
"Even old dog learn new tricks"
select the create room icon and click on a wall
I've never know this trick. Thanks! @stef.salmon From your picture I don't understand way you use cavity walls in place of normal walls? Except the case when the cavity really exist on the original house. To reproduce an old house with many different thickness wall is not an easy task but there is tricks and friends I know that while I've done it for around 20 old buildings.
---------------------------------------- A computer program does what you tell it to do, not what you want it to do. Murphy's Law When all else fails, read the instructions. Murphy's Law If you don't like "AS IS", DIY. Dorin's law
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Re: Create a solid Shape
@dorin
"Even old dog learn new tricks"
select the create room icon and click on a wall
I've never know this trick. Thanks!
That option is available since around 2008 I think, so not that long
@stef.salmon Dorin has a point in using different thicknesses of walls instead of all kinds of other tricks. That way you have your solid walls AND they remain wall objects with all their benefits. Connecting walls with different thicknesses can be a little tricky but they don't have to be connected. Simply touching each other is enough to make them look like they are connected. Dorin has created a very nice post explaining measuring with different thicknesses: https://www.sweethome3d.com/support/forum/viewthread_thread,9807#46003
In addition to that: two parallel walls that touch look like they are a single wall, you can use that too.
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@Keet Probably, but I'm a decade over Unix epoch.
---------------------------------------- A computer program does what you tell it to do, not what you want it to do. Murphy's Law When all else fails, read the instructions. Murphy's Law If you don't like "AS IS", DIY. Dorin's law