Sri Lanka
Joined: Jul 22, 2020
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Overcast lighting?
I am trying to render a house I modeled. The problem I am having is that, regardless of the time I set when rendering, the sunlight is too harsh at it completely changes the colors I have selected for walls. I cannot represent the true colors I select in rendering.
I am using a Beige color as the main wall color and a darker shade of Gray as the accent color. If it's a midday rendering (example 11am or 12 pm) the colors get totally washed out. The gray is not at all the darker color I selected (Even in the shadows) and the Beige looks almost white. If its a early or late time (7am or 5pm) everything turns yellow.
What can I do here? Any way i can simulate an overcast lighting condition in SH3D?
Norway
Joined: Apr 18, 2014
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Re: Overcast lighting?
Install the Simple photo rendering plugin if you don't have it already. Select a cloudy sky for your sky texture. Open the Simple photo rendering plugin and select Enable sky lighting Set time to midnight ( moon symbol)
When you render you will get a nice overcast light and more normal colors.
Sri Lanka
Joined: Jul 22, 2020
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Re: Overcast lighting?
Thanks for replying Xiste.
I installed the Simple Photo rendering plugin as you advised and tried to do exactly what you said. But I don't see an option called "Enable sky lighting" anywhere. I only see an option called "Enhance External Brightness" which also gives similar results to Yafarey and default photo rendering.
Joined: May 28, 2015
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Re: Overcast lighting?
Enable sky lighting and Enhance External Brightness will both use the sky as IBL. Why there are two different names for this I don't know.
Since version 1.9 of the PhotoVideoRendering plug-in, Enable sky lighting is used to correspond to the options offered by the YafaRay rendering engine.
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EnkoNyito