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Sweet Home 3D Forum » List all forums » » Forum: 3D problems » » » Thread: RENDER PROBLEM BY SIZE |
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| Print at Dec 19, 2025, 12:28:02 PM | |
| Posted by SKYFLIGHT at May 31, 2015, 10:53:22 PM |
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RENDER PROBLEM BY SIZE Hello, first of all I apologize for my English I used google translator. I am doing the design of a passenger ferry, but when I do a render dining xopn furnishings (25m x 35m) or Show hall (25m x 20m ) or aft of swimming pools, is performed only at low quality. When I want to put me iluminaciony relizmo cross instead of the image. My CPU is an AMD FX 8320 with 4GB RAM 500GB two discs one mother MSI 760GM-P23 FX. I will appreciate any help |
| Posted by mazoola at Jun 1, 2015, 10:33:40 AM |
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Re: RENDER PROBLEM BY SIZE What operating system are you using? If you're running a 32bit version of Windows, you may want to increase the maximum Java stack size. (The default is 640 Mbyte, but you can increase it to 1 Gbyte safely -- and possibly a little larger.) See the information here. |
| Posted by SKYFLIGHT at Jun 3, 2015, 12:13:00 PM |
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Re: RENDER PROBLEM BY SIZE Thanks, I realized the file that told me, and I went modifcando to test the behavior. I managed to successfully increase up to 1.5Gb, noting instability. Therefore I reduce during 1024 and will raise the issue for rendering. Here I leave the copy of the file SweetHome3D.l4j.ini # Low quality parameters -Dcom.eteks.sweethome3d.j3d.PhotoRenderer.lowQuality.antiAliasing.min = 0 -Dcom.eteks.sweethome3d.j3d.PhotoRenderer.lowQuality.antiAliasing.max = 0 -Dcom.eteks.sweethome3d.j3d.PhotoRenderer.lowQuality.globalIllumination = Default -Dcom.eteks.sweethome3d.j3d.PhotoRenderer.lowQuality.diffusedBounces = 1 -Dcom.eteks.sweethome3d.j3d.PhotoRenderer.lowQuality.causticsPhotons = 0 -Dcom.eteks.sweethome3d.j3d.PhotoRenderer.lowQuality.shininessShader = Default -Dcom.eteks.sweethome3d.j3d.PhotoRenderer.lowQuality.normalLens.focusDistance = 250. -Dcom.eteks.sweethome3d.j3d.PhotoRenderer.lowQuality.normalLens.radius = 1 # High quality parameters -Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.antiAliasing.min = 1 -Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.antiAliasing.max = 2 -Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.globalIllumination = Default -Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.diffusedBounces = 1 -Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.causticsPhotons = 0 -Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.shininessShader = Default -Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.normalLens.focusDistance = 250. -Dcom.eteks.sweethome3d.j3d.PhotoRenderer.highQuality.normalLens.radius = 1 # -Xms (Minimum GraphicsMemory to Use, value must be a multiple of 32) # -Xms (Maximum GraphicsMemory to be Use, value must be a multiple of 32) -Xms640m -Xmx1024m |
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