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Sweet Home 3D Forum » List all forums » » Forum: New versions » » » Thread: Sweet Home 3D 3.0 » » » » Post: Re: Sweet Home 3D 3.0 |
Print at Dec 16, 2025, 9:55:51 AM |
| Posted by Puybaret at Nov 21, 2010, 1:04:48 AM |
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Re: Sweet Home 3D 3.0 Tonight, the Beta 19 brings Bulgarian and Italian translations, and a small improvement in the rendering engine at the best quality setting. In fact, it was a problem that db4tech noticed a while ago and wasn't fixed yet. As you can see in the following image, it's about the reflect of windows that won't let appear the sky and other things behind the windows pane: ![]() Now it works better as you can see here: ![]() If this fix fortunately implies just a little more processing time, it might miserably introduce some white spots on shiny reflects as the reflect of the curtains shows in the previous image. I could reduce these scattered spots by program but this would imply a much longer processing time. Instead, I prefer to consider that this won't happen often, and anyway curtains generally don't shine! Since furniture dialog now offers the ability to cancel the shininess of a 3D model, these white spots can be easily removed in this example by changing curtains shininess: ![]() Here are some other examples where the new settings worked correctly out of the box. A dustbin with incorrect reflect then correct reflect: ![]() ![]() pencilart's sink with incorrect reflect then correct reflect (a tree behind the window hides partially the sky): ![]() ![]() Please could you test in the coming days, if this new setting works correctly on your models too, before 3.0 release? I know that you won't have a way to compare between the old version and the new version of the rendering engine, but in a way, I prefer this, because I want your global feeling about this new setting, without being tempted to pixel peep. In case you find a case that doesn't work correctly, please report it here. I can rollback to the previous version of the renderer easily. Thanks to the author of SunFlow who helped me to fix this problem. ![]() ---------------------------------------- Emmanuel Puybaret, Sweet Home 3D creator |
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