enkonyito
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Joined: May 28, 2015
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Re: How to find the vertices of a 3D shape?
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@ndorigatti So that you can have the whole mesh to light up? Could be interesting for my Philips homroo light model, where the glass part would be a mesh light! Yes it's the whole object that lights up like a 3D silhouette. For your model, perhaps you could extract the glass part to turn it into light and then group it to the rest.
@Puybaret Maybe this could be bound to triangles orientation. Did you try to reverse the order of the vertices? By reversing the order of the vertices indices of each face, the emission of the light is oriented on the opposite side. As there is no change of the scene (several geometric shapes) between each rendering (without closing the photo panel), I wonder if Sunflow would not keep some parameters in memory (after Java 3D export) which would have the consequence a random rendering. Especially with only one geometric shape present in the scene, the rendering is always correct. triangle mesh light_geometric shape.sh3d
For those who want to test the mesh light rendering, first add these keys and their property values
lightSourceX#n=0 lightSourceY#n=0 lightSourceZ#n=0 lightSourceColor#n=#919189 description#n=TriangleMeshLight to your object in the PluginFurnitureCatalog.properties file of your light library. Then install the PVR-1.7betaTest plug-in (simple photo rendering only).
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PVR-1.7betaTest.sh3p
(336242 bytes)
(Download count: 576)
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EnkoNyito
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[Nov 27, 2018, 2:53:02 AM]
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