Joined: May 12, 2013
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Re: New prefixes
The hinges and rails are certainly useful and a great addition to SH3D! At least if it were not for all the custom models that needs updating.
..extremely useful everytime the wind is changing...
As for a flagpole, well, I use it mostly to visualise wind, and not least shadows around a building. What is tricky, though, is to get the smooth proportions nicely textured and make the flag look fairly realistic. In real life, unless there is a gale, flags tend to flap helplessly around the flagpole - but then, maybe not as good for seeing wind. Anyway, here is the model with a more realistic flag, still hinged and texture mapped.
Western Europa
Joined: Mar 29, 2014
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Re: New prefixes
I'm not happy with transparent part - looks quite good with light on and off when rendered Q3 and Q4 but I have to work on Q1/Q2 appearance. Another clock - it needs some light sources built in. clock-test.sh3d
Great !
Could you make this clock with an automatic mode (like a real clock) ?
With an help of a plug-in ? .
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Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K
Joined: May 12, 2013
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Re: New prefixes
Hi AlaX, the clock model is clever. I am impressed at all the ideas you can come up with for using the prefixes.
It would be interesting to see whether Modify 'openings' could with light sources too, at least as a stationary light inside the non-rotating part. Maybe you could try it with the panel light sources?
Pity - I created new model and it looks good with lights on but only if openings are in their initial position (time 00:00). There's no space inside where I could place light not intersecting with openings.
I don't know how to define part of model as a triangle mesh light (opaque panel).
I haven't found any clever utilization of "arm_on_ball" yet