Denmark
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Re: Light & textures - rendering examples of this and that.
It so interesting
A little experiment with the compass: This is a 24 hr sequence of the midnight sun with the coordinates from Hammerfest in Norway, the first urban settlement in Northern Europe to get electrical street lights.
My intention was to continue an earlier experiment where I quite unsuccessfully tried to create the illusion of a slightly visible light bulb inside a lamp shade. I was thinking that Enkonyito's new opaque light sphere would be perfect for achieving the effect I was after. However, continuing to work with the original project file was too boring. The Alps Hotel demo file, on the other hand, seemed to be perfect, as it already had all the elements I needed, plus a lot more that made it interesting to work with. I just needed to perform some minor modifications for the project to suit my purpose.
First I changed the texture of the red lamp shades to a 95% opaque red fabric texture. Then I inserted an opaque light sphere inside, and added four incandescent lights encircling the lamp shade — both to illuminate the shade from the outside and to create a bright spot around the image of the opaque sphere light that had now become visible thru the barely transparent lamp shade. I did this for both the red lamps in the room. The result was okay, although not as perfect as I had hoped for.
But of course I couldn't help myself, so I removed the Christmas tree ( since Christmas is long gone), I modified the fireplace slightly, and I placed some panel lights here and there (some inside the room and some outside the windows). The rest was left untouched (I think). And then I made this rendering
The modified project file (28 Mb) is HERE for anyone interested in seeing what I have done.
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Afterwards I added some surroundings and played around with some other stuff, to see if I could create an exterior snapshot. It turned out like this:
That's it.
Cec
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last edit by Ceciliabr at Feb 6, 2019, 12:22:51 AM]
Norway
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Re: Light & textures - rendering examples of this and that.
I placed some panel lights here and there
Yeah, right! I counted more than 20 new light sources, and you did not just sprinkle them "here and there". I think your "minor modifications" are well worth a study for anyone interested in advanced lighting.
I would have liked to see the project file for your second image as well.
Denmark
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Re: Light & textures - rendering examples of this and that.
Everytime I see your interiors I can hear this music in my mind
Cool! Thank you for this. Angelo Badalamenti was totally unknown to me – a new favourite. I was only eleven when Twin Peaks was the talk of the town. It was not my cup of tea – back then.
I often find myself listening to music when I'm working.
Denmark
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Re: Light & textures - rendering examples of this and that.
Hi everyone,
since some of you are still reading this thread (and I'm also getting e-mails about it) I need to point out that some of the earlier posts here are posted prior to the release of SH3D version 6, meaning that some of the info and statements are no longer valid. So please don't mail me about errors. I'd rather you posted your comments here, so that your info and suggestions are shared.
Thank you all for reading this thread and for sharing your thoughts.