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Re: Sweet Home 3D 6.0
.. she designed show a zero angle at South rather at North.... Cecilia, even if it's not so important, is there any reason for that?
I think that is what Cec kindly tried to explain in the Azure home thread (8828) = view of Virtual visitor. Totally in sync with recent research and 2014 Nobel prize in medicine. Do you hold the map with North up or align it with the terrain...? While I see it can be a bit confusing with Virtual visitor looking South, Sky texture defaulting to East (with Compass unchanged), I reallyn do not think it matters much.
All these new features are brilliant. Showing the Background image in the 3D view, opens up some very interesting possibilities. Thanks.
Denmark
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Re: Sweet Home 3D 6.0
Cecilia's Horizontal_Scale.sh3d test and other sky textures showing angles that she designed show a zero angle at South rather at North. Cecilia, even if it's not so important, is there any reason for that?
Yes. It's not a compass!(That's why I named it a scale.) The degrees reflects the body angle of the camera. Enter zero for body angle , and the scale will point to zero. Enter any other angle, and the scale will follow.
But note that from version 6.0, you can spread a 360° texture along two walls attached to each other with an arc extent of 180°, by setting an X offset of 50% on the texture of one of the two walls (see example attached to this post).
Cool! Will there also be a vertical offset for wall textures?
meaning that the width of the texture applied on a curved wall is correct only for walls with a thickness equal to 0 (something that can't happen)
France
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Re: Sweet Home 3D 6.0
Thanks for the details about how you set angles in your sky textures.
Will there also be a vertical offset for wall textures?
The vertical Y offset is available for all textures except for the sky texture.
YGYL, the fact that a polyline is displayed in the 3D view is actually stored in an elevation attribute which value can't be set in the user interface at this moment (but you can try it in the Home.xml entry), because I can't think of an application of a polyline with an elevation > 0 which would float in the air. Give me some real examples and I'll study them.
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Emmanuel Puybaret, Sweet Home 3D creator
Western Europa
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Re: Sweet Home 3D 6.0
@Manu : I predict that this nextly 6.0 will be great ! .
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Evil progresses when good people do nothing! --- SH3D 7.1 and nothing else - W11 64b in 4K
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Re: Sweet Home 3D 6.0
YGYL, the fact that a polyline is displayed in the 3D view is actually stored in an elevation attribute which value can't be set in the user interface at this moment (but you can try it in the Home.xml entry), because I can't think of an application of a polyline with an elevation > 0 which would float in the air. Give me some real examples and I'll study them.
The significance of 'Polyline vertical in 3D view' is that communication is more convenient when showing to multiple people.
LED roll word screen,Sometimes it will include multiple lines of text.
However, multiple lines of text are overlapped and cannot be changed Angle or height at the same time.
France
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Re: Sweet Home 3D 6.0
YGYL, please preview your posts, you'll see that images don't appear in them because you use links to the page that views an image and not the link to the image that the page contains. Your first use case is interesting but handling such a polyline in 2D will be too complicated.
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Emmanuel Puybaret, Sweet Home 3D creator
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Re: Sweet Home 3D 6.0
YGYL, please preview your posts, you'll see that images don't appear in them because you use links to the page that views an image and not the link to the image that the page contains. Your first use case is interesting but handling such a polyline in 2D will be too complicated.
The significance of 'Polyline vertical in 3D view' is that communication is more convenient when showing to multiple people.
LED roll word screen,Sometimes it will include multiple lines of text.
However, multiple lines of text are overlapped and cannot be changed Angle or height at the same time.
With multiple different heights, it is difficult to choose the one you want to change. Overlapping objects can be changed to click on the mouse to change to the lower layer.
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Re: Sweet Home 3D 6.0
@Puybaret
These features are probably the last ones with user interface items that will appear in the coming version 6.0, so I can start to ask our great contributors to translate the new texts before considering a final release.
As in the Beta9 there is no item to modify the new VIDEO_SPEED property , I suppose it will only be accessible by a plug-in or a derived version of SH3D?
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EnkoNyito
France
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Re: Sweet Home 3D 6.0
It’s good to know that some of you follow code changes too You’re right, I added a videoSpeed attribute (in m/s) to home environment this weekend and made it available in Beta 10 tonight. I also completed outline 3D drawing with a new System property com.eteks.sweethome3d.j3d.ignoreDrawingMode that can be set to false if you want Sweet Home 3D to take into accout the drawingMode attribute. As I didn’t request help for translations yet, maybe I could add some Speed and Frame rate fields below Video format in Video pane, without making it too crowded. Or wait for a future version, in particular because more development might be required to manage the localization of the speed unit for our American friends... anyway, feel free to use it in your plugin and for other users, to set the speed in the Home.xml entry.
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Emmanuel Puybaret, Sweet Home 3D creator